The cartographers at City Prints in Atlanta charted the digital topography of several classic video games.
Video games inspire all kinds of peripheral art. Gamers love to build costumes, compose music, and paint original works. It’s only natural that cartographers would eventually get in on the action.
The mapmakers at City Prints art studio in Atlanta decided to take their skills at charting real-world locales and apply them to games like The Legend of Zelda: A Link to the Past and Assassin’s Creed.
Each print goes for $40 on the company’s website. For a bit more, fans can get the work expertly framed. For more details or purchasing information, check City Prints’ official website.
Take a look at some of the studio’s work:
From the original Assassin’s Creed, Acre is a coastal city east of the Mediterranean Sea near Western Galilee in Israel.
The mythical setting of each Fable game.
From Gears of War 3, Mercy is a factory built on the side of a cliff.
Vice City is the Grand Theft Auto’s fictional take on Miami.
The Citadel is a massive and ancient space station in the Mass Effect universe.
Pac-Man’s easy-to-learn but hard-to-master level.
The complex play area of Ms. Pac-Man
This is Nuevo Paraiso from the Mexican levels in Red Dead Redemption.
The setting for the second game in the survival-horror series.
The crime-ridden industrial city of Steelport.
From the 16-bit Super Nintendo original.
Another level from first Mario Kart game.
A beautiful topographical look at Hyrule from A Link to the Past.