The adventure concludes
The fourth and final wing of Hearthstone: Heroes of Warcraft’s The League of Explorers is out now. This guide will help you beat all of the bosses inside The Hall of Explorers
Note that these strategies only cover the normal versions of each fight. The Heroic battles are much harder and typically require custom-built decks.
Guide index
- Temple of Orsis
- Uldaman
- The Ruined City
- Hall of Explorers
Skelesaurus Hex
Hero power: Ancient Power (Give each player a random card. It costs 0 mana.)
Honestly, this is one of the more luck-based battles you’ll have in Hearthstone’s adventure mode. Hex’s Ancient Power gives both players a random free card to play every turn. You just have to hope you get better cards than he does. Since you won’t know what cards you’ll get, try to play a basic deck that doesn’t depend on gimmicks. You’ll want to focus on keeping a good tempo with your mana curve instead of trying to win with ridiculous combos. I beat Hex with my Tempo Paladin deck.
The Steel Sentinel
Passive hero power: Platemail Armor(Your hero can only take 1 damage at a time.)
This fight is a little more interesting. No matter how strong your minions or spells are, The Steel Sentinel will only take 1 damage per attack. The key to winning this fight is to fill your board with as many minions as possible. If you can’t do a lot of damage per attack, you’ll have to hit him a bunch each turn instead.
You’ll want to use an aggressive deck that can summon a lot of cheap minions quickly. I used a Murloc Paladin deck (yeah, I like Paladin a lot), which was great because of all the cheap cards, the Silverhand Recruit Hero Power, and the Murloc Knight, which let me fill my board up quickly since its Inspire ability summoned an extra Murloc every time I used my Hero Power.
Arch-Thief Rafaam
Hero power: Unstable Portal (Add a random minion to your hand. It costs 3 less.)
Rafaam actually steals your deck at the beginning of the match. Don’t worry –the League gives you an extra one, but it’s not great. Since Rafaam is going to steal your deck, make an awful one. You know all those terrible cards you hate? Make a deck with them. Make sure it has no synergy. Don’t give it Legendary minions. Use as many 1 health cards as possible. Make it a piece of garbage.
Now, Rafaam’s Unstable Portal can give him some decent cards to play, so you can still get unlucky. However, as long as you make an absolutely awful deck for him, you should be OK.
Rafaam Unleashed
Passive hero power: Staff of Origination (Your hero is immune while the staff charges.)
Now Rafaam is playing his own deck. He’s invulnerable while his staff charges, which takes 3 turns. Use this time to build up a board of strong minions. He’ll become vulnerable for a turn after he uses his staff, which lets him summon Legendary minions from previous fights like Lady Naz’jar and Skelesaurus Hex.
This match replaces your Hero Power with Rummage. It costs 0 mana and gives you some helpful cards, like Lothar’s Left Greave (which deals 3 damage to all enemies) and Putress’ Vial (which destroys a random enemy minion). Really, this fight depends on you using those Rummage cards wisely. Rummage costs 0 mana, so make sure you use it every turn. To win this fight, you just need to make sure you can build up a decent board while preventing the enemy from overwhelming you while he’s invulnerable. I was able to win with my Tempo Paladin deck, but the victory really had more to do with the Rummage cards.