Obsidian Entertainment’s Pillars of Eternity has gone from a Kickstarter darling to an established franchise.

In an interview with Gamepressure.com, Obsidian chief executive officer Feargus Urquhart confirmed that while the studio has yet to announce a sequel to the 2015 role-playing game hit, it is in active development. Obsidian confirmed this on Twitter as well as in a retweet from a PC Gamer story. The original Pillars of Eternity (one of GamesBeat’s best games of 2015) brought in $3,986,929 on Kickstarter, well over its $1.1 million goal, and it remains the fourth highest campaign for a video game on the crowdfunding site. This announcement also shows that good Kickstarter projects can also have staying power in the $99 billion global gaming market.

GamesBeat contacted an Obsidian spokesperson to ask if lead designer Josh Sawyer is returning to the same role for the project. Pillars of Eternity helped bring back a style of RPG development from the late 1990s, with the top-down “isometric” approach, but it also provided a few innovations, such as how it treats health and armor.

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Obsidian is one of the top game studios in role-playing game design circles. It earned its reputation for titles like Fallout: New Vegas, and it also has a second project in the works for publisher Paradox Interactive: Tyranny, which turns the idea of heroes in RPGs in a new direction.

The studio has gone back to Kickstarter for the Pillars of Eternity card game, which raised $239,178 on a campaign with a $30,000 goal.

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