


People Promotion in a Faceless World

Video game music just isn’t the same anymore

Super Mario Bros. reimagined using the Skyrim Creation Kit

Final Fantasy and the tradition of evil empires

Eurogamer Expo 2012

How Dark Souls explores the themes of death and rebirth

Kirby’s Adventure: Kirby’s First Console Entry

Classic Mega Man: A Portrait of a Blue Bomber

“Wario Land: Shake It!” Platforming With a Healthy Dose of Razzmatazz

Wario: The Classic “Fool” of the Mushroom Kingdom

Diablo III: Punching a Demon’s Face in Doth Art Make?

Super Punch Out! Patterns Made Fun

Pokemon Blue: A Retro Rant (Review)

Why Borderlands 2 is more exciting than Diablo 3

Blue Dragon: An Overlooked Remedy

Island Officials personifies the Philadelphia indie-game scene (video interview)
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50 Games in 2012 – #22 Assassins Creed: Revelations [PS3]

Why the illusion of player choice in The Walking Dead is important

Mobile Games on Consoles?

L.A. Noire: A case for the future of gaming

How Kickstarter could change the industry

Why turtling is awesome

The Beauty of Unintended Stories

Where did all the fun and personality of Insomniac’s Overstrike go?

Video games can become great films, and this is why

Video games are the truest form of art

Why Portal 2 should really get us excited for the next Half-Life

How Curt Schilling ran 38 Studios into the ground

What the modern boss fight should look like

Magazine Memories: A journey from print to digital
![50 Games in 2012 – #21 Rock of Ages [PSN]](https://venturebeat-com-develop.go-vip.co/wp-content/themes/vb-news/brand/img/logos/logo-placeholder-350x175.jpg)
50 Games in 2012 – #21 Rock of Ages [PSN]

Max Payne 3: A journey into frustration and enjoyment

Sleeping Dogs Review

How I Stopped Wanting New Metal Gear

Sweet Satisfaction?

How competitive play has built a strong StarCraft II community

Who’s to Blame for Nintendo Power’s Death?

The Importance of First Impressions
