


My Year of Gaming – 2011

Five Problems With the Dynasty Warriors Formula and How to Fix Them

L.A. Noire’s attachment to game tropes sabotages its innovation

Relationships in games: How simple math destroys player agency

Dragon Age, my inner child, and retail therapy

The Final Frontiers of Mass Effect, BioShock, and Red Dead Redemption

The Albion Inquisitor: Rural Rebellion on Rise

Rant: Boring at the Top (Empowerment, Difficulty, and Apathy)

Not Just Another World: Apocalyptia

Five Games to Play When It’s Too Hot to do Anything Else

Not Just Another World: Home (Super Mario Bros. and S.T.A.L.K.E.R.)

Arc Rise Fantasia (Review)

Not Just Another World: Intro

Alpha Protocol (Mass Effect 1-2)

What Deus Ex Did For me

E3 2010 Diary Day 3: Ain’t No Disco, Ain’t No Foolin’ Around

E3 2010 Diary Day 2: E3 Day is a Very Dangerous Day

E3 2010 Diary Day 1: No Time For Love, Dr. Jones

Mario’s There For You

Fog of War — Infatuation or Love? Machinarium Review

An Open Letter to Suikoden Character Recruitment FAQs c.2000-c. 2006

Infatuation or Love? Machinarium review

Fashionably Late to the Apocalypse (a tardy Darksiders review)

Sins of a Solar Empire: Trinity is Hard. Really Hard. And I Love it. And That’s Weird.

Indie Games Should Keep Acting Like Indie Games

Mass Effect 2 (Review)

The Final Frontier Should Be Weirder

S.T.A.L.K.E.R. – Shadow of Chernobyl (review)
