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How the brutality of combat in The Last of Us reflects human struggle (exclusive)
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Company of Heroes 2 reestablishes the series as one of the best strategy experiences (review)

Exploring the depths of Metro: Last Light’s characters and narrative style
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Skyward Collapse truly reinvents the god game (review)
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Do you deserve forgiveness in Metro: Last Light?
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Guest
Analyzing the market of HTML5 games
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Heart of the Swarm brings lack of imagination to a well-designed StarCraft II (review)
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Aliens: Colonial Marines isn’t the Aliens sequel you wanted (review)
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Omerta: City of Gangsters brings an authentic yet rough mobster experience (review)
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Hawken developer doesn’t want to exploit you with its free-to-play
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Hawken’s open beta shows a thoughtfully designed mech combat game (preview)
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Middle Manager of Justice is all business, no gameplay (review)
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Analyzing XCOM: Enemy Unknown’s soldier progression with producer Garth DeAngelis
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8 tips for saving the world in XCOM: Enemy Unknown
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The XCOM field commander’s tactical guide to Enemy Unknown
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XCOM: Enemy Unknown is peerless in modern game design (review)
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Torchlight II is more than its loot chase
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The top 10 games of ‘Pitch us in one Tweet’ (#6: Ravenmark: Scourge of Estellion)
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Torchlight II expects you to stand there and take it
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Destroy all humans in XCOM: Enemy Unknown’s multiplayer (hands-on preview)
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XCOM: Enemy Unknown’s hits and misses (hands-on preview)
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No one can hear you cramming for Endless Space
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MAGFest: A long weekend of games, music, and heavy drinking (interview)
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Local developers and students look beyond the stars at Baltimore’s Gamescape 2012
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3 reasons Dragon’s Dogma is a triumph of design over Skyrim
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Civilization V: Gods and Kings can’t fix what is fundamentally flawed (review)
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Dragon’s Dogma: Bad controls tarnish great combat
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Lone Survivor delivers story better than big-name games (review)
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The Art of XCOM: Enemy Unknown — Firaxis’ second developer diary emphasizes terror
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Naval War: Arctic Circle gives fun the cold shoulder (review)
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Armored Core V: A blend of motorheads and samurai
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The surprising A.I. of Men of War: Condemned Heroes
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XCOM: Enemy Unknown lead designer discusses original creator’s thoughts on the remake (interview)
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Firaxis needs to realize that X-Com is brilliant because it’s “broken”
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The Last of Us trailer is revealing of tired game tropes
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News Blips: Torchlight 2 delayed, Splash Damage’s new game, MechWarrior reboot will use CryEngine 3, and more
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The horror in Dark Souls’ online play
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Dark Souls is more Zelda than Zelda, more Metroid than Metroid
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