2016 saw plenty of money moving around in the game industry.
Tech mergers and acquisitions adviser Digi-Capital released its Games Report 2017, which revealed that $30.3 billion in game industry deals happened in 2016. This includes $28.4 billion of games mergers and acquisitions. This is a new record, up 77 percent from the previous record year in 2014. The $1.9 billion in games investment was the second-highest ever for a year.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":2160398,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"business,entrepreneur,esports,games,pc-gaming,","session":"D"}']As you can see in the chart above, most of the $28.4 billion in games mergers and acquisitions happened in the mobile world. According to Digi-Capital, mobile app revenues (not only games) were up 40 percent last year thanks to growth in China. Among the $1.9 billion spent on game investments, most of that went toward new researching and developing new technologies.
The average game deal cost $300 million in 2016, but some companies spent much more. Tencent’s acquisition of Clash of Clans developer Supercell cost that company $8.6 billion, while Activision Blizzard spent $5.9 billion on its deal to buy Candy Crush Saga developer King (that deal closed in 2016).
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Things look bright for the future of the industry thanks to the growth of mobile and virtual reality.
“From here it looks like games could grow well beyond the $117 billion revenue we’re anticipating for 2017, potentially topping $170 billion by 2021,” Digi-Capital noted in a press release sent to GamesBeat. “Markets at this scale and maturity are ripe for consolidation, so don’t be surprised if a few more big deals happen this year. And while it’s always possible the market might not deliver such big numbers, mobile, VR and AR look set to keep things interesting.”
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