This game is going to get a lot of scrutiny because it is being built by a team assembled by Curt Schilling, the former star pitcher of the Boston Red Sox who is now making big-budget video games. Schilling’s company acquired the Reckoning team, formerly part of Big Huge Games’ Baltimore office, from THQ. The Reckoning team adapted their design so that they can tap into the fiction created by Salvatore and the art style developed by Spawn creator Todd McFarlane. Schilling has assembled an all-star cast, including Rolston, to crank out high-quality fantasy games.
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When you click the mouse or push a button on a controller, you want something to happen. A demo of one level of the game showed that the game plays fast. The demo focused on Rathir, a capital city for the Dark Elves in the universe of Amalur. The city has lots of detail that makes the world feel alive. I got to play a little of the game, hacking and slashing with different kinds of weapons in order to take out various beasts attacking me. The world looks pretty, although I didn’t see much of it. And the fighting is fast and furious.
If this game is a success, it bodes well for 38 Studios’ more ambitious project, a massively multiplayer online game — or a persistent online world — that is set in the same fantasy universe as Reckoning and is expected to launch next year. That project, code-named Copernicus, is still under wraps and has no launch date.
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