“I think the era of the five-year, $90 million project may be coming an end and mercifully so,” Schafer said. “We measure our development cycles in months, not years.”
Against the odds, Runic was able to create and self-publish Torchlight, a high-quality online game that sold through digital distribution. It got funding from China’s Perfect World Entertainment to finish the game and begin work on other titles. The downloadable game is a lot like Diablo, but with lots of improvements and gorgeous graphics and a real story with 20 hours of game play. That’s quite a bargain for $20, and many gamers thought so too.
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Since launching in October, Torchlight generated a considerable amount of sales on Valve’s Steam digital distribution service. The game was a big enough hit to keep Runic going on its own. Now Runic is about to publish Torchlight as a console game on Microsoft’s Xbox Live Arcade, the downloadable game market on the Xbox 360. To create that game, Runic had to reconfigure the game for console controls, something that the Schaefers always wanted to do. That title will launch shortly.
Schaefer said that the company is in full-scale development on Torchlight 2, which could come out as early as this summer. That game will add multiplayer play. And if the property continues to be successful, Runic could build a Torchlight massively multiplayer online world, which could be published by Perfect World, which is one of the biggest makers of MMOs. Someday, sometime, Schaefer’s old employer, Blizzard Entertainment, is going to produce some serious competition for Torchlight. Blizzard has been working for years on Diablo III and may be getting close to publishing it in 2012. By then, Runic will hopefully have done multiple titles in the same time that it took Blizzard to do one. Blizzard might crush Runic, but I would guess that won’t happen.
Check out our interview with Schaefer below.
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