That puts pressure on Zynga to outperform with Adventure World, an original title that hopes to break new ground on Facebook in a genre that is popular on other game platforms. Zynga’s most recent game, Empires & Allies, saw strong growth at its outset but has settled at around 42 million users, well below Zynga’s top game, CityVille. Overall, Zynga has 276 million users on Facebook, down from its peak. To make its IPO a no-brainer, Zynga could really use another big hit.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":325464,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"business,games,social,","session":"B"}']Adventure World comes at an important time for Zynga in another respect. After ruling Facebook for a couple of years, Zynga finally faces resurgent competition. Electronic Arts, for instance, has the fastest-growing game on Facebook now with The Sims Social (more than 23 million monthly active users), and rival Wooga (more than 36 million users) of Germany has seen a rapid rise this year. Zynga, of course, has an advantage because it can cross-promote Adventure World to all of its existing gamers.
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“This is a big bold bet,” Hyatt said. “We call it a social adventure game.”
Zynga Boston is a sizable studio, but it’s just a small part of Zynga’s sprawling development studios that now include more than 2,500 people. Jesse Kurlancheek, principal game designer, formerly worked at Turbine on massively multiplayer online games such as Lord of the Rings Online. He’s an example of the traditional game developer who has moved over to work on Zynga’s titles in the hopes of reaching a much larger market on Facebook.
“It’s a funny happenstance for me to go from long story arcs of the hardcore MMOs to a very similar style of game play and story development for a much wider audience,” Kurlancheek said in an interview. “This is about an evolution in social games,” where social games become more complex but still retain features that make them broadly appealing to casual gamers.
Adventure World is set in the “golden age of exploration,” with inspiration from all sorts of adventure fiction, Hyatt said, from Indiana Jones to Lara Croft and Zelda. But it is rendered in Zynga’s distinctive cartoon style, and it is aimed at appealing to the large female demographic on Facebook in addition to hardcore social gamers. Players search for the lost city of gold, El Dorado, solving puzzles and finding hidden objects in the terrain. Zynga says the feature-rich game is the largest it has ever offered in a first release.
The game is more than 40 times bigger than past Zynga games, and it has more than 1,000 distinct art assets (such as four kinds of spiders). There are often multiple ways to get around obstacles, either directly through combat or indirectly by sneaking around them.
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“You can get through most of the game without combat,” said Kurlancheek.
That, of course, makes no sense to a hardcore gamer like me. But it’s more appealing to the larger universe of players who aren’t into hacking and slashing. As with Zynga’s FrontierVille, the game lets the player fight snakes. But the violence is relatively mild and you can kill cute little things like bunnies. You can attack things that are creepy and crawly, but there isn’t much really scary stuff.
The game can be played socially, as players can enlist their friends to join them (asynchronously, or not in simultaneous game play) on quests. You can add as many as 12 Facebook friends to your crew as you tackle the missions. The game will be available in eight languages: English, French, Italian, German, Spanish, Turkish, Norwegian and Portuguese.
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