Applifier chief exec Jussi Laakkonen told VentureBeat that the mobile tool will let users view a recommended game from high-profile spots such as the opening screen of a mobile game. If the user taps on the bar (pictured at the bottom of the above screen), they get more information on a game. Or they can slide the bar to see other games on offer. Applifier is trying to solve one of the toughest problems for mobile games: getting discovered in an ocean of apps for mobile platforms. We’ve done two conferences on the topic and it continues to be a burning issue in mobile gaming circles.
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But what works on Facebook won’t necessarily work on mobile, according to Laakkonen and other speakers on the Mobile Game Discovery panel at our GamesBeat 2011 conference earlier this week. As you can see from the images, there is a lot more room to promote games on Facebook than there is in a mobile game.
The cross-promotion bar is non-incentivized. That is, it doesn’t offer the user an incentive, or bribe, to install the advertised app. That will keep Applifier in good graces with Apple, which recently banned pay-per-install incentivized apps. The promotion is effective because it reaches people who are already interested in playing new games.
“Our value proposition for the players is simple: Hey, you like games. How about some more?” said Laakkonen, who recently moved Applifier from Helsinki, Finland, to San Francisco.
Pekka Kuuasema, CEO of mobile game maker Kuuasema, said Applifier has done a great job coming up with its mobile app and that his company will participate in the program. Right now, the new mobile Applifier is in an invitation-only beta test.
Applifier’s backers include MHS Capital, PROfounders Capital, Tekes, Lifeline Ventures and angel investors.
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