The contract didn’t actually exist, as it was just a training exercise. But Alcorn was convinced he had to do a good job on the game. He started in June, 1972, and it took him three months. He had to figure out how to get the score digits to work. When it was done, Bushnell thought
Now that video games are a $21 billion industry in the U.S., Alcorn said, “It wasn’t my intention. I’m just as surprised as the next guy.”
Back then, Atari was able to take a lot of risks. With 200-person teams, it’s too risky to try to experiment. Alcorn says that when you have a big team, you have to know what you’re doing and you have to play it safe. That eliminates a lot of experimentation. Still, Alcorn says that if developers focus on creating a new kind of game, they might get lucky.
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We caught up with him at the opening of the Revolution exhibit at the Computer History Museum today. Check out our video interview with Alcorn below. Revolution opens in Mountain View, Calif., on Jan. 13.
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