The money comes from some prominent new backers, including Quanta Computer, the world’s largest maker of laptops. Quanta says it plans to use Canesta’s products in 3-D gesture-control systems that will revolutionize the way we interact with computers. With webcam-like cameras, Canesta-based products will let you control a computer without touching it; you simply wave your hands in front of it and it detects your motion. Hence, with PCs, TVs, and games, these 3-D gesture control systems let you get rid of a controller or remote control.
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Spare envisions systems that are not incredibly expensive or complex. The image sensors in the camera, made of ordinary CMOS (complimentary metal oxide semiconductor) chips, can detect objects based on light reflections. A light-emitting diode (LED) flashes and the infrared light bounces off the objects and then returns within fractions of a second to the sensor, which measures the travel time for the returning light to gauge distance. The infrared is invisible to the human eye. It works in ordinary light and the user can still operate the controls from across a room.
Microsoft plans to introduce this kind of technology with Project Natal, a new motion-sensing system for the Xbox 360, which is expected to debut in the fall of 2010. But Microsoft is evidently relying on technology from 3DV Systems, which it bought earlier this year, and PrimeSense. Spare says 3DV relies on gallium arsenide chips that are more expensive to make.
Quanta’s investment could take the technology in a brand new direction. Spare notes how computers started with the mouse and keyboard. The iPhone brought us into the modern age of multitouch touchscreens. And now the “touchless” 3-D gesture control systems will take PCs to a whole new level of simplicity and immersiveness. Cherng Chao, senior vice president at Quanta, echoes those comments.
“A natural interface on a PC is as important a breakthrough as was the mouse,” Chao said.
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