On the frozen terrain of the Eastern Front, Germany suffered more than 80 percent of its casualties in World War II. That grim fact is reflected in the brutal combat of the upcoming Company of Heroes 2, which THQ plans to publish on the PC next year.
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“For Company of Heroes 2, we wanted to be different, to do more, add more authenticity, realism, immersion, and dynamic tactical battles,” said Quinn Duffy, lead designer of the Relic Entertainment-developed game.
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Company of Heroes 2 blends cinematic cutscenes (like the one at top) that zoom in on dialogue between soldiers and their commanders. In one battle, the Soviet soldiers retreat from a German attack, only to be gunned down on the command of a Russian officer. The cinematic blends into the real-time environment of the game, which is viewed from an overhead isometric angle.
When you pull up above the scene, you can see the snow-covered terrain and barren trees around Russian farmhouses. But if you zoom in on the soldiers, you can see that their legs vanish into the deep snow. Duffy said the depth of the snow comes into play because soldiers can’t run through deeper snow.
You control groups of soldiers in small squads. The action unfolds without your direct control, but you can engage in tactical decisions such as ordering soldiers to lob grenades. If solders are flanked and in the open, they’re likely to start dropping like flies when fired upon. If they’re in protected cover or are crawling, they can probably escape German machine gun nests. Soldiers who are pinned down can be aided by teams that go around the side. And the army that brings up heavy armor first can gain a big advantage. While you won’t fight every single battle of the war on a tactical level, the game will put you at the turning points of pitched battles where the individual bravery of each soldier mattered.
THQ also said it will have competitive and cooperative multiplayer sessions, though it didn’t show any of that yet.
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