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Fallout 4’s developer will reveal its development process for modular level design at GDC

Come on buddy, let's go make Fallout 4 weird.

Image Credit: Bethesda

Attendees at the Game Developer’s Conference this year can learn from one of most notable development studios in the world.

Bethesda announced today that it will host a session at GDC 2016 in San Francisco: “Fallout 4’s Modular Level Design.” Fallout 4 was one of last year’s most popular games, but it also received criticism from fans for featuring unimaginative and repetitive quests. This session could give Bethesda a chance to defend itself, or it could give the game’s detractors more ammo.

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“Bethesda Game Studios senior designer Joel Burgess and lead artist Nathan Purkeypile will pull back the curtain on how these huge and detailed locations are created using modular art kits and iterative level design and explain how these processes are essential to the team at Bethesda in creating their beloved open-worlds,” a press release from the developer detailed to GamesBeat. “The sessions will also shed light on how these tools can be used to help smaller art teams create an enormous game world.”

The Game Developer’s Conference takes place from March 14 to 18. It gives developers from around the world a chance to connect and share ideas on innovations and trends in the industry.

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