The company has managed to do what lots of other kids sites have failed to do: get an audience by offering fun games and social activities in a safe, parent-friendly setting. And they did so just by observing kids, building what they like, and starting over when things didn’t work, said Peter Bae, vice president of marketing, in an interview.
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Next, they decided to build a virtual world with built-in games for young kids. After a few months, they showed it to a focus groups of kids, who hated it. Bae and Hwang tossed it all out. Then they created what would become Fantage, (short for Fantastic Age) a fantasy world modeled after Disney’s Club Penguin.
As a web-connected virtual world, Fantage is a place where kids could create cartoon-like avatars and dress them up, chat with friends, and play simple games. The art is based on cute Japanese anime style, but with distinctly American twists. The characters have big heads, big eyes, and small bodies. They can do three gestures: wink, wave, and cry. And they can glide around on an air board. It’s a lot like the imagery in Gaia Online. It’s targeted at kids ages 7 to 14.
They launched the free beta site in April, 2008. The site was built on Adobe Flash, with no download required. They created all sorts of clothing and accessories for the kids to choose from. By May, the site had grown to 30,000 to 40,000 users. About 70 percent are girls. They started a premium membership that cost $5.99 a month. There are no ads, since parents don’t like advertisers selling stuff to their children.
They signed up Nexon, the South Korean online game publisher that has made huge hits such as Maplestory, as a strategic partner. Nexon made a minority investment in Fantage and signed the rights to become the publisher of the site in Europe and Japan.
Upon signing in, users pick the servers they want to join and then select a region they want to visit, such as uptown or downtown. If you want to do secret-agent style missions, you can head underground. You can earn medals and gifts by playing mini games. The site can fit a ridiculous number of kids on a page at the same time (see right). That’s something that annoys adults, but it seems to be fun for kids. Bae says the team learned that by looking at the covers of kids magazines, which are chaotic and filled with stuff, compared to clean and uncrowded adult magazine covers.
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The site is expanding to other countries such as Japan. There, the company will experiment with virtual goods, where players can buy items at small prices. Bae said the company isn’t yet trying out virtual goods in the U.S., since kids here aren’t equipped to pay for games with credit cards or even prepaid cards. The company updates the game on a daily basis to make sure it is responding to complaints and adding new stuff for users.
It’s a toss-up as to whether the company will make it, with so many rivals. It will likely have to spend money on marketing at some point, but so far has relied on viral word of mouth. About 75 percent of new users come through word of mouth, and another 25 percent come via online advertising. In the future, Bae said the company will team up with other portals to distribute its game world far and wide. Bae’s goal is ambitious: 10 million users by the end of 2010.
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Bae said the company broke even early this year, but is losing money again because it spending more money on its expansion. By the end of this year, it expects to break even with revenues around $250,000 a month. The company isn’t raising money right now.
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