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Here’s every main stage talk from GamesBeat 2016

For more like this, check out the Intel Game Dev Channel

Our ninth annual GamesBeat conference has concluded, but you can watch every main stage session right here.

We’ve listed every talk from the event — featuring Oculus, Pokémon Go creator Niantic, Google Daydream, PlayStation VR, and more — below and also in the YouTube playlist at the top of this story.

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Day 1

Opening Remarks with Dean Takahashi

Oculus VR’s Jason Rubin predicts the pants-ripping next wave of VR

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AMD’s Roy Taylor explains how VR will change entertainment

How Lionsgate marries Hollywood films with VR games

How PlayStation VR’s Richard Marks sees VR as social and shareable

EA’s Peter Moore wants to transform esports jocks into mainstream stars

Google Daydream is looking for the ‘Citizen Kane’ of VR games

Wevr’s Neville Spiteri on the real virtual reality opportunity

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Closing comments with Dean Takahashi

Day 2

Welcome address with Dean Takahashi

Analyst Michael Pachter: Ubiquitous multiplayer is gaming’s future

Nvidia, MaxPlay, and Amazon on building the perfect game platform

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Google’s Lee Jones talks marketing’s impact on the future of mobile gaming

How Warner Bros. is making games into a new business pillar

Creativity: What’s diversity got to do with it?

Pokémon Go boss John Hanke doesn’t want people to stare at their phones either

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First Round Capital, CrossCut, & Funplus on the state of gaming investments

Day 3

Lightning rounds: 5 game devs share lessons they’ve learned

Esports’ ticket to going mainstream: big brands, bigger audience

Blizzard Entertainment’s Gio Hunt talks making games more accessible

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Kabam CEO Kevin Chou talks Contest of Champions and mobile success

Riot Games’ next vista for League of Legends: College esports

Innospark, Linekong, & Concept Art House talk launching East or West

Closing keynote: The super geek gaming future, with Gazillion chairman Tom Kalinske

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Stay tuned for more.

 

For the biggest stories from GamesBeat 2016, head here.

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