That’s why Kabam has pulled out the stops on the game, dedicating a large team to work on the title over the past six to nine months, said Larry Koh, general manager of one of Kabam’s game studios in San Francisco and executive producer of the game, in an interview.
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Film-based video games have largely fallen out of favor with fans, who have become tired of superhero games, and with publishers, who balk at the costs of making the games and security the license. But Facebook games can be made for a lot less money. And the timing for the license worked out well since Paramount was looking for a way to introduce the film to younger viewers via social networks.
The Godfather theme has been overlaid on a crime family expansion game set in 1930s New York City, with art that accurately depicts that period in history, Koh said. The browser-based online multiplayer game is set in the Prohibition era, preceding the timeline of the films. The Godfather ranked No. 2 on the American Film Institute’s list, “100 years … 100 movies.” The films won nine Academy Awards, including two for Best Picture.
Kabam is a good company to undertake this game because it has had great success reaching hardcore gamers on Facebook with other empire-building games such as Glory of Rome, Global Warfare, Dragons of Atlantis, and Edgeworld on Facebook. Kabam’s audience is under 10 million users, but those players tend to spend a lot of money on virtual goods in the games. About 90 percent of the players play six or seven days a week, with average session time lasting four hours.
“Our ability to make this different from other crime games is based on pushing heavily on synchronous play,” Koh said.
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The game’s reward system will encourage activity, player-versus-player combat, and family-versus-family battles. Koh said that Kabam created a new game engine to power the Godfather game. Players start with a family estate and they can make it more ornate by progressing through the game. Players have to create their own army of mobsters, with specialists ranging from machine gunners to
Kabam has opened registration for a closed beta test of the game. Beta tests are expected to begin in several weeks. The title will be free-to-play, where users can play for free and pay real money for virtual goods.
Kabam was founded in 2007 as Watercooler and funded by Betfair and Canaan Partners. It had around 20 employees for quite a while as it experimented on Facebook, making sports fan pages and sports games. It had a big hit with its first major role-playing game, Kingdoms of Camelot, which quickly pulled in millions of users. The game still has 1.5 million monthly active users 19 months after its launch. Kabam also acquired WonderHill, a San Francisco game company that developed Dragons of Atlantis, which has become Kabam’s most successful game to date. The company has raised $125 million to date.
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