The translated games are graphics-intensive role-playing games, such as Cabal (homepage screenshot above).
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":95217,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"business,","session":"D"}']So far, things are going pretty good, the company says. “The percentage of buyers of [virtual goods] is a lot lower than in Asia,” it tells VentureWire, which reports that the company is profitable and has raised an undisclosed third round of funding from DFJ Athena.
“[B]ut another significant difference with Asia is once [Americans] become a buyer, they buy a lot more than Asian buyers.” Ah, yes. American consumerism kicking into action.
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El Segundo-based OGPlanet, owned by Gamefactory, previously raised an undisclosed amount of second-round funding from LG Venture Investments and M Ventures, according to the report.
OGPlanet raised a first round of venture funding from a number of prominent game and media executives, including Richard Wolpert, former President of Disney Online and a strategic advisor to RealNetworks and Accel Partners; Mark Surfas, formerly founder and CEO of GameSpy; Peter Levin, CEO of BellRock Media; and Andrew Wright, former Vice President of RealArcade and currently CEO of SmileBox. Seattle-based RealNetworks is also an investor.
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