In the past year along, Lumosity has signed up 8 million users for its online brain exercises. The success shows that combining games with other industries such as health can lead to a strong new business with users who are both engaged and happy. The company is at the center of trends such as the “quantified self” and “gamification of health” that change the way consumers behave. It may sound like quackery, but the company insists its foundation in research is strong.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":299506,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"business,entrepreneur,games,","session":"B"}']The round was led by Menlo Ventures, with participation by existing investors FirstMark Capital, Harrison Metal and Norwest Venture Partners. The company said it has paying subscribers in 180 countries and revenues have grown 25 percent quarter over quarter since its launch in 2007. The overall goal is to improve the lives of people in a meaningful way and create a great business at the same time.
“Lumosity is comparable to a gym in that it is useful for practically anybody who would like to improve their own abilities and fitness,” said Pravin Vazirani, managing director at Menlo Ventures.
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In the meantime, Lumosity has collected the largest and most comprehensive database of human cognition ever compiled, which Lumosity uses to improve its training programs. Lumosity is collaborating with 25 academic institutions, including all of the top five neuroscience programs in the U.S. Kunal Sarkar, chief executive of Lumosity, says professionals report that they are sharper and more confident in everyday life because they play the games. That motivates the company to do more, he said.
Tim Chang, a partner at Norwest Venture Partners (and a speaker at our upcoming GamesBeat 2011 conference, says the trends in gamification are leading millions of consumers to exercise their brains as regularly as they visit the gym.
Lumosity’s mobile app Brain Trainer was No. 1 in the Apple iTunes store and spent nearly two months in the top 25 downloads list. The company says its revenues are ten times the size of its nearest competitor. Rivals include Posit Science, Cognifit and Fitbrains.
Lumosity has 36 employees and was founded in 2006. It launched its web site in 2007. Total funding to date is $36 million.
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