Earlier today, reports surfaced that Microsoft was pulling the plug on its plans to turn any Xbox One into a development kit. That isn’t true, according to the publisher.
Microsoft responded to a report from Digital Spy that had Xbox advanced technology group boss Martin Fuller saying that the company no longer intended to add the dev-kit functionality to retail Xbox Ones. The console manufacturer says that Fuller misspoke and that it is still working on enabling that feature.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":1504418,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"business,games,","session":"B"}']In response to the reports, Microsoft provided GamesBeat with the following statement:
The comments today were inaccurate. We remain committed to ensuring the best possible solutions for developers and hobbyists to create games for Xbox One. We will share more details at a later date.
As Microsoft introduced the features of the Xbox One throughout 2013, it made several commitments to help smaller developers. That included its ID@Xbox program, which enables anyone to self-publish their software on the Xbox One platform. It also included the capability to eventually turn a retail Xbox One into a fully capable development kit. Microsoft said early on that it wouldn’t have the feature ready for the console’s November launch, but it hasn’t said much on the subject publicly since.
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In the past, to produce a game for the Xbox 360 or other consoles, developers had to contact the platform holder directly to get an expensive, proprietary, and relatively rare dev kit. This is a barrier that many one-person indie developers can’t overcome.
While Microsoft is still working on turning retail Xbox Ones into dev kits, it is still providing a way for smaller studios to start making games immediately. Anyone that gets into the ID@Xbox program gets two traditional Xbox One dev kits for free.
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