Skip to main content [aditude-amp id="stickyleaderboard" targeting='{"env":"staging","page_type":"article","post_id":256409,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"business,games,","session":"A"}']

Mobile-focused “GamesBeat 2011” is coming on July 12-13 in SF

Mobile-focused “GamesBeat 2011” is coming on July 12-13 in SF

GB2011

Disruption is happening every day in the video game business. Big companies and startups alike have adapted to the constant change that is shaking up business as usual. In 2011, much of the action has shifted to the big wide-open mobile battleground. Mobile games are leveling up.

[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":256409,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"business,games,","session":"A"}']

GamesBeat 2011 is VentureBeat’s third annual conference on disruption in the video game market. This year we’re focusing on the intersection of games and mobile, two of the hottest markets in the technology sector. That’s why we have co-located GamesBeat with our fourth annual MobileBeat conference this year. Both take place July 12-13 at the Palace Hotel in San Francisco.

Console games dominated the news in the past, and social games have emerged over the past few years, but the center of attention is rapidly shifting to mobile as more and more users play games on the run. While there are hundreds of millions of gamers among Facebook’s 600 million users, analysts believe the number could be as much as 10 times higher for mobile.

AI Weekly

The must-read newsletter for AI and Big Data industry written by Khari Johnson, Kyle Wiggers, and Seth Colaner.

Included with VentureBeat Insider and VentureBeat VIP memberships.

So it goes without saying that there’s enormous potential in mobile gaming. The challenge, though, is to kick-start the mobile market in a way that monetizes those users and raises more awareness of the growing clout of the industry.

We’ve seen promising signs from moves such as DeNA’s $403 million purchase of Ngmoco, Gree’s $104 million purchase of OpenFeint, and Rovio’s $42 million venture round, but what else is in store for the rest of 2011 and beyond? What impact will the iPad 2, Android tablets and other new gadgets — driven by 4G LTE high-speed wireless, dual-core chips, and new user interface software — have on mobile gaming?

Join us at GamesBeat 2011, where top execs from the hottest companies will explore the latest trends and business opportunities as mobile games level up.

For full conference details, check out the event site here. Both GamesBeat and MobileBeat will have a number of congruent themes and overlapping sessions. We’re offering a joint pass that allows for full access to both events. You can register here.

There are also a number of unique sponsorship available for both events. For more information, contact sponsors@venturebeat.com.

We look forward to seeing you in July!

[aditude-amp id="medium1" targeting='{"env":"staging","page_type":"article","post_id":256409,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"business,games,","session":"A"}']

VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Learn More