Our next must-attend gaming event is the GamesBeat 2015 conference at the Grand Hyatt Union Square on Oct. 12 and Oct. 13 in San Francisco. You can sign up for it now.

We had a wonderful GamesBeat Summit event in May. But that was a more intimate affair — our second event of the year is larger shindig with as many as 80 speakers and many well-known moderators over the course of two days.

Gaming has many kingdoms: mobile, console, PC online, geographic, and more. In each of these powerful realms, companies are fighting to grow fast, to come out on top — and to cross boundaries to rule more than one empire. Playing the competitive game, making alliances, prepping for new platforms like augmented and virtual reality, and surviving the incredibly fast change in gaming right now is more difficult than ever. It’s more complex than the fantasy world of Westeros in HBO’s Game of Thrones … and it’s happening right in front of us all. At GamesBeat 2015, we’ll dissect how these kings and queens are battling for gaming supremacy and growth. We’ll find out who’s leading and how they are winning.

We’re screening our speakers for bold ideas, transparency, global strategies, creativity, and diversity.

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Our speakers show that gaming has become a global and diverse business with many intricacies and strategies. Here’s the next batch of speakers:

Jason Rubin, the head of studios at Oculus VR.

Above: Jason Rubin, the head of studios at Oculus VR.

Image Credit: Dean Takahashi

Jason Rubin, head of Worldwide Studios at Oculus VR division of Facebook. Rubin has made some legendary games in his two decades in video games. His credits include the Crash Bandicoot and Jak and Daxter series, and his games have sold more than 35 million copies and have generated more than $1 billion in revenue.

He cofounded the Naughty Dog game studio, and in 2001, he sold it to Sony Computer Entertainment America. He left in 2004, creating the startup Morgan Rose to pursue various entertainment ventures. He also started online mashup tool startup Flektor in 2006, and sold it to Fox Interactive Media. He joined THQ as president in May 2012, but couldn’t save it from a downward spiral.

When he joined Oculus as head of its studios, people took notice because here was a legendary game maker giving his blessing to virtual reality. His job is to ensure the Oculus Rift VR headset and its accessories have outstanding entertainment content.

Shintaro Asako, head of DeNA West

Above: Shintaro Asako, head of DeNA West

Image Credit: DeNA West

Shintaro Asako, the CEO of DeNA West. Asako runs the Western business of DeNA, a global developer and publisher of mobile games. He leads the company’s operations and corporate strategy in North America, Europe and the rest of the West. Headquartered in Tokyo, Japan, DeNA has offices and studios in 12 cities across eight countries with over 2,000 employees and has delivered nearly a dozen titles that hit the top 30 grossing charts on the U.S. App Store and U.S. Google Play. In addition to launching hits such as Blood Brothers and Rage of Bahamut, DeNA currently develops and publishes mobile games for popular entertainment franchises such as Star Wars, Marvel, Transformers and Final Fantasy. DeNA reported revenue of $1.8 billion dollars and operating profit of 524 million dollars in the fiscal year ending March 2014. It recently announced it will help make mobile games based on Nintendo franchises.

Asako joined DeNA West in 2011 serving as chief financial officer before moving to the role of CEO in 2013. Previously, Asako was CFO at MediciNova, Inc., from 2005 to 2011. Prior to MediciNova, Asako worked at KPMG and Arthur Anderson. Michael Metzger of Mesa Global will interview him onstage.

Matt Wolf, head of gaming at Coca-Cola.

Above: Matt Wolf, head of gaming at Coca-Cola.

Image Credit: Coca-Cola

Matt Wolf, global head of gaming at Coca-Cola. He is responsible for the company’s gaming strategy, partnerships, and initiatives across all brands. In this role, Wolf identifies opportunities to authentically integrate the company’s brands into gaming culture, sharing value to the gaming community while driving brand loyalty and building company business.

He has over two decades of video game industry experience to lead the company into all forms of gaming including esports, mobile, social and console. As a video game industry veteran, entrepreneur and Primetime Emmy Award winner, he has helped shape the way consumers play by contributing through key roles in creative development, marketing, and business/content strategy.

Chris Fralic, partner at First Round Capital.

Above: Chris Fralic, partner at First Round Capital.

Image Credit: First Round Capital

Chris Fralic, partner at First Round Capital. Chris Fralic is an investor in tech and game companies. He joined First Round Capital in 2006 and is based in their New York office. He has focused on a number of First Round’s investments in gaming, including Roblox and Mobcrush. Chris has over 25 years of technology industry experience, including significant Internet sales and business development roles since 1996. Most recently, he was VP of business development for del.icio.us, and spent six years at eBay in sales and business development. He’ll be speaking on a panel in on investing in games.

Our previously announced speakers include:

Niccolo De Masi, CEO of Glu Mobile. De Masi has been in the spotlight ever since the meteoric success of the Kim Kardashian: Hollywood mobile game. His company is also working on games based on celebrities Britney Spears and Katy Perry. Is this the path to mobile dominance?

Brianna Wu, head of development at Giant Spacekat:Her team created the mobile game Revolution 60 last year, but Wu gained more notoriety as a vocal opponent of Gamergate, the gamer-rage movement that targeted women such as Wu with a lot of Internet hatred (including attacking a number of game developers while claiming it was about “ethics in journalism.”) She has since become a major figure in the feminist movement to make gaming more accepting of women and female game characters.

Emily Greer, head of Kongregate: Greer cofounded Kongregate with her brother, Jim, as an online site for indie games. They sold the business to game retail giant GameStop, and Greer is now taking Kongregate into mobile.

Rajesh Rao, CEO of GameTantra and Dhruva Interactive: Rao founded Dhruva Interactive as India’s first major game company in 1997. He developed the business over the years with work-for-hire on titles such as Microsoft’s Forza Motorsport. More recently, he started the GameTantra incubator for Indian game companies.

Jessica Rovello, CEO of Arkadium: Rovello cofounded Arkadium as a casual game company back in 2001. They bootstrapped the business into a major online casual game maker and expanded into Windows mobile. But the Russia-Ukraine crisis caught their studio in Crimea by surprise. They had to shut down the office and relocate it, and Rovello and her husband, Kenny Rosenblatt, swapped the top job earlier this year, making Rovello one of the few top executives in gaming that’s a women. And she was responsible for salvaging the company’s fortunes in Eastern Europe.

Manish Agarwal, CEO of Reliance Games: The Mumbai-based Reliance Entertainment has become a big player in media, film, and entertainment. And now Agarwal’s Reliance Games has become a global player by specializing in movie-based mobile titles such as Real Steel and The Hunger Games: Catching Fire. (Note: Manish left Reliance recently and we’re still figuring out if this will happen).

Ian Sherr, executive editor of Cnet: Sherr has covered games and tech news at places such as Cnet and the Wall Street Journal. We’ll have him ask astute questions of our speakers, as a moderator. He previously moderated sessions with Kabam’s Kent Wakeford and the Entertainment Software Association’s Mike Gallagher.

Mike Gallagher, president and CEO of the ESA, the game industry’s trade association, is back at GamesBeat’s big event as well. Gallagher is the spokesman for the game industry, and he always has something to say about its direction and growth.

Kate Edwards, executive director at the International Game Developers Association: Edward represents the game developers of the world, and she has emerged as a voice of for diversity, creativity, and fairness in what has been a wild and raucous business.

Our GamesBeat 2015 advisory board includes:

  • Ophir Lupu, head of video games at United Talent Agency
  • Jay Eum, managing director at TransLink Capital
  • Phil Sanderson, managing director at IDG Venture
  • Sunny Dhillon, partner at Signia Venture Partners
  • Reinout te Brake, CEO of GetSocial
  • Mike Vorhaus, Magid Advisors

Thanks to the following industry leaders for supporting GamesBeat 2015: Microsoft as Platinum Partner; RockYou as Gold Partner; TrialPay as Silver Partner, and PlayPhone as Event Partner.

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