The total value of game industry acquisition deals has exceeded $25 billion so far this year, according to tech advisor Digi-Capital.
The $4.4 billion acquisition of Playtika by a consortium led by China’s Giant on Saturday has helped push the numbers to a record so far this year.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":2019781,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"business,entrepreneur,games,mobile,","session":"B"}']“This is yet another sign of late stage market consolidation around mobile as overall games market growth slows and rebalances between sectors,” said Tim Merel, the managing director of Digi-Capital.
So far this year, deals are up 12 times over the same period to date in 2015. The record was driven by a handful of major deals, including Tencent’s $8.6 billion acquisition of 84.3 percent of Supercell (at a $10.2 billion valuation), Activision-Blizzard’s $5.9 billion acquisition of King (announced 2015, closed in 2016), and the $1.8 billion acquisition of Perfect World Entertainment by its listed film counterpart (after the games company delisted in 2015).
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Other substantial deals include the CMGE reverse merger in China (after its delisting from Nasdaq) and Vivendi’s acquisition of Gameloft.
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