Video chat has become very useful in the age of the Internet, but it is still pretty clunky. With that in mind, the team at Rabbit took a step back to figure out how to reimagine video chat with your friends as if you were having isolated conversations with a few of them at a larger party. The result is a very interesting video chat app that lets you share anything — movies, music, photos, and more — with your friends.
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Rabbit has a very different feel to it than Google Hangouts or Skype. When you log in, you’ll have a choice of entering a variety of different conversations, which could be organized around any label. If you click on one, you will hear a mishmash of voices as if you just walking into a party at somebody’s house. You’ll see circles with the faces of people attending the online gathering. You can people-watch before you go in.
You’ll see them talking and moving their faces in real time. If you hover your mouse cursor over an image, you’ll get more details about the person. If someone is attached to several other circles, that means he is engaged in a conversation with them. You can click to join that conversation as long as it isn’t roped off as private. You’ll find that the sound changes to match the voices in the room. No longer will you hear the murmur of other people in the larger party. Then, you can chat.
“When we looked at video chat, we found that it just wasn’t a social app,” said Greg Fischbach, co-founder of Rabbit and the former chief executive of video game pioneer Acclaim Entertainment, told VentureBeat.
Video isn’t easy to get right, particularly when people try to do it over low-quality wireless connections. Morgan said Rabbit’s technology will scale properly, and it has reduced bandwidth needs in part because it is peer-to-peer. Some of that technology comes from a good understanding of how massively multiplayer online games operate.
“We have no upper end on the number of rooms or the number of people in them,” said Morgan.
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So you can talk with an unlimited number of people in your circle. But it’s ideal for a group of around six or seven people. Right now, it’s not easy to do simultaneous listening and talking in such groups in other applications.
By studying people, Morgan found that young folks like to stay connected on chat services such as Skype for hours at a time, leaving the line to a friend open while they multitask. It’s about spending time together, not just communicating a message and then leaving.
With Rabbit, all you have to do is drag a YouTube or Hulu video into a room. And then everybody can enjoy and comment on it live, in real time. I’d like to see that part work because it sounds very cool. You can share your screen or just a section of it. And you can share links, music, photos, are more. If you are sharing something, you can make the images of your friends into an overlay so that you can still see them while you are moving files around on your computer.
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“We make it effortless,” said Morgan.
Now, you don’t want to share unsolicited nude pictures of yourself. Rabbit hopes to get around the Chatroulette problem, where people anonymously engage in lewd behavior in one-on-one video chats. You have to log in via Facebook or something else that authenticates your real identity. If you do find yourself in a room that you want to leave, you can do it fast and fluidly.
Rabbit has an interesting look, and it’s no surprise given the video game pedigree of the founders. Morgan was formerly studio director at Hands-On Mobile and producer at mobile game firm Ngmoco. She spent 10 years in game and app development. The company is based in San Francisco.
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When you create a room in Rabbit, you can give it a name like “the loneliest moment” or “thoughtful disaster.” You can set the rooms to public or private. You can set up a room to watch your favorite TV show together at a particular time every week.
Over time, the company plans to add other features. It is intrigued at the popularity of livestream sessions of video games in progress on sites such as Twitch, said Fischbach.
“The principles we’ve learned in video games definitely apply in this space,” he said.
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