Atherton company SoftKinetic may be about change the gaming industry, if the technology proves as good as it looks on a video demo.
The company lets you interact with a game in three dimensions, without touching a remote control. If captures your arm and other body movements, and translates that into actions within a game. Check out the video below for a remarkable demonstration of how it works.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":2075,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"business,","session":"A"}']We should note this technology is very young. It is barely out of the labs, where it was developed by a team out of the University of Brussels, in Belgium. However, it is significant because the company says this is the first time a company has translated body movements in three-dimensions. While the big game manufacturers like Nintendo have developed new 3D technologies, like Wii, SoftKinetic says it has done them one-better: While Nintendo and others require you to use a hardware device in your hand, SoftKinetic can do it without any device. It can perceive depth, and incorporates all of the other body nuances, like dancing, flying, throwing and bat-swinging.
Hoegaerden, with a grin during a briefing with VentureBeat last week. Hoegaerden has just established the company’s headquarters in Atherton. Co-founder Eric Krzeslo heads the company’s R&D in Belgium, with co-founders Gilles Pinault and Xavier Baele the lead technologists. See the company’s announcement here. The company says the technology will apply beyond games, because it can be used for things like directing your home entertainment system, and developing educational software.
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With SoftKinetic, children will be able to dance in front of a video or TV game, for example, and the game will be able to respond to the child, take her through more movements, and congratulate her for her accomplishments. Hoegaerden said the technology, once applied into exercise games, will also be a great way to work out without getting bored.
It has already converted an open source game, Quake, for it to be able use SoftKinetic’s technology. Now it wants to license its software to game studios. Hoegaerden says he’ll also be talking with Microsoft, which could use the technology to develop games for its Xbox, and with Apple, which is a month or so away from delivering its iTV platform. He’s also talking with Sony.
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