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South Korea’s Gamevil takes mobile game Dragon Blaze to global audience

Dragon Blaze

Image Credit: Gamevil

Gamevil is taking its hit Korean game Dragon Blaze to a global audience starting on May 11 by launching the title worldwide in new Western markets.

Preregistration starts today for the role-playing game, which originally launched in February 2014 on the KakaoTalk messaging platform in South Korea and later in Japan.

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Players will have until May 11 to register and receive an exclusive S-rank ally card after global launch. While preregistration is relatively rare for U.S. games, it’s a popular thing in South Korea to help stoke interest for a mobile game. The worldwide game will debut on iOS and Android, and it will be available in English, German, Portuguese, Spanish, French, Russian, Indonesian, Malay, Thai, Vietnamese, Italian, and Turkish.

The title has been downloaded 5 million times, and it has steadily been among the top 10 grossing apps in Korea and has reached the No. 1 spot on App Store and No. 4 spot on Google Play. Gamevil believes the title has done well because it has an engaging story that encourages you to play the whole way through, the battle graphics are lively and entertaining to watch, and the characters and allies create a strong sense of attachment as you level them up throughout the game.

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Dragon Blaze features a colorful storyline, real-time boss raids, enemy waves, and a player-versus-player arena. Seoul-based Gamevil has had more than 450 million downloads to date for its hundreds of games. The publicly traded company makes its own titles and publishes games for 70 outside studios.

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