At a personal cost of more than $30 million, the game designer has signed up with Space Adventures (in which he’s an investor) to be shot into space on October 12 on a Russian Soyuz rocket. And while he’s up there, logging days at the International Space Station, he’ll leave a few mementos from his latest game.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":95755,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"business,","session":"D"}']Garriott is the creator of famous fantasy/sci-fi role-playing games from “Ultima” to “Tabula Rasa.” The latter game, which he spent six years making, needs some extra help getting off the ground. It launched last fall but still needs to get a lot more players to be a profitable enterprise. So Garriott is going to unify his off-world extracurricular space trip with the game’s marketing plan.
He’s calling his shot into space “Operation Immortality.” It ties into the story of Tabula Rasa, the massively multiplayer online game that launched in November and has subscribers reportedly in the tens of thousands — somewhat of a failure in the world of big games. (NCSoft, Garriott’s employer, doesn’t disclose exact numbers, and Garriott acknowledges it was a tough launch). The sci-fi game has good graphics and an epic story, but gamers have so many choices now and it didn’t stand out during the holidays. It also debuted at a time when many hardcore gamers were obssesed with the console hits, “Call of Duty 4” and “Halo 3.” The game scored an average 79 percent rating on Gamerankings.com. GameSpot’s review said the game was strong on action, but it was visually weak, buggy, and the worst criticism: it didn’t stand out enough from other sci-fi games.
AI Weekly
The must-read newsletter for AI and Big Data industry written by Khari Johnson, Kyle Wiggers, and Seth Colaner.
Included with VentureBeat Insider and VentureBeat VIP memberships.
“It’s a chance to bring Tabula Rasa’s fiction alive for the players in real life role playing,” Garriott said.
That will be sent to a gene-sequencing lab, which will send it up in digital form (inside a so-called “immortality drive,” which relates to the storyline) along with Garriott as he visits space. It’s like a half-serious backup copy of the genetic code for people, in case the human race gets destroyed as in the Tabula Rasa plot. (No, Garriott isn’t kidding about taking this DNA up into space).
“It’s one of those just-in-case Tabula Rasa comes true and we have to rebuild humanity from scratch,” he said. “It’s like the fans get to come along for the ride.”
The game has sucked in some gargantuan developer resources since 2001. It underwent a major overhaul two years into the project, resulting in a quarter of the team being replaced and a redo of most of the code. Many players are dedicated to other games such as Activision Blizzard’s “World of Warcraft,” which has more than 10 million subscribers.
[aditude-amp id="medium1" targeting='{"env":"staging","page_type":"article","post_id":95755,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"business,","session":"D"}']
Now you might consider this to be a crazy publicity stunt. But Garriott, who once threw humongous Halloween parties to promote his Ultima games, is no stranger to wackiness. The company won’t be paying a dime of his expenses. But to Garriott, the trip is worth it. He is the son of Owen Garriott, an astronaut, and he has been waiting to follow in his father’s footsteps for a very long time. He spent half the year training in Russia at the cosmonaut training center outside of Moscow. He will train at NASA in Houston as well.
“I’ve been trying to get into space since about 1985,” he said. “It’s a safe bet that I’ll be the first hardcore gamer in space. We wouldn’t want to let that opportunity pass by.”
It goes without saying that Garriott is nuts. I’m not sure this trick is going to goose Tabula Rasa’s numbers, but it can’t hurt. And he wants your DNA. If this were all an April Fool’s joke, we’d have a good laugh. But this is the video game industry. I’m accustomed to wacky people and wacky marketing schemes.
[aditude-amp id="medium2" targeting='{"env":"staging","page_type":"article","post_id":95755,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"business,","session":"D"}']
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Learn More