Skip to main content [aditude-amp id="stickyleaderboard" targeting='{"env":"staging","page_type":"article","post_id":261166,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"business,games,","session":"C"}']

TinyCo spreads the wealth with $5M fund for mobile game developers

TinyCo spreads the wealth with $5M fund for mobile game developers

TinyCo raised $18 million in February to expand its mobile game business on the iPhone. Now it is spreading the wealth around by launching a $5 million fund to bankroll mobile game developers.

The idea behind the TinyFund is to invest money in developers who can make games that San Francisco-based TinyCo, one of the most successful new mobile game startups, can publish.

[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":261166,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"business,games,","session":"C"}']

Within the past year, TinyCo has launched five top-grossing iOS (iPhone, iPod Touch, iPad) games including Tiny Chef, Tiny Zoo and Tap Resort. Those games have generated more than 20 million downloads, and that has given TinyCo some serious distribution power, which may explain why uber-investor Marc Andreessen’s venture capital firm, Andreessen Horowitz, invested the money in the company back in February.

With 500,000 iPhone apps in the App Store, it’s very easy for developers to launch apps that get lost. Those developers need to hitch their apps to a publisher that has distribution power, like TinyCo., if they want them to take off. Meanwhile, TinyCo needs more apps from third-party developers so that it can keep its download frenzy going strong. It’s symbiotic.

AI Weekly

The must-read newsletter for AI and Big Data industry written by Khari Johnson, Kyle Wiggers, and Seth Colaner.

Included with VentureBeat Insider and VentureBeat VIP memberships.

TinyCo is now in the position of raising money from the venture capital firm and spreading it around to others. TinyCo says it will consider proposals from developers around the world and in all stages of projects, from early concepts to completed games. TinyCo is prepared to offer monetary assistance up to $500,000 per title to game developers and offer marketing, development and business assistance as needed.

“There are some amazing mobile games being developed right now, but due to lack of funds or industry experience, many of these outstanding titles will never be played by the public,” said Suli Ali, co-founder and CEO of TinyCo.  “TinyCo is proud to offer the TinyFund to empower top gaming talent with the tools they need to realize their dreams of creating successful games.”

Ali said that the days are gone when a great game was all you needed to generate downloads. Now developers need marketing money and business know-how. TinyCo can promote the games to its users. Developers can submit proposals here.

TinyCo was founded in 2009 by Ali and Ian Spivey. The company has more than 50 employees.

We’ll be exploring the most disruptive game technologies and business models at our third annual GamesBeat 2011 conference, on July 12-13 at the Palace Hotel in San Francisco. It will focus on the disruptive trends in the mobile games market. GamesBeat is co-located with our MobileBeat 2011 conference this year. To register, click on this link. Sponsors can message us at sponsors@venturebeat.com. To pitch a startup at the Who’s Got Game contest at GamesBeat 2011, click here.

VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Learn More