Electronic Arts debuted Titanfall 2 with great fanfare on Sunday at its big press event. It had a thundering trailer and a rousing pitch from Vince Zampella, head of Respawn Entertainment.
Just after the EA Play press conference was over, I was able to get a hands-on play session with Titanfall 2. I played just one session on the PlayStation 4 (which is new this time around), but it gave me a taste of what is coming on October 28 for the PS4, Xbox One, and the PC.
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Single-player takes you to The Frontier, where your militia rifleman teams up with a veteran Titan pilot behind enemy lines to finish a mission.
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In my play session, a lot of the combat was familiar. I picked my mech and my infantry loadout and started the match in a six-on-six multiplayer combat session. Although I was using a PS4 controller, a lot of the gameplay and controls were familiar. I started out as infantry and ran around the corner into immediate combat with non-player combatants.
I immediately shot the Grunts and Spectres, earning myself a few points and feeling pretty good. But as soon as a human pilot appeared on the scene, I got skewered. This cycle repeated itself a few times.
Then the other side started getting big mechs, which you earn after getting so many kills and other points. I fired my assault rifle at the mechs from around corners, but I got nailed a few times doing it. So I could get kills now and then, but it was still hard to survive against human players.
I immediately noticed that I could send out a grappling hook at a mech and then pull myself to the top of the mech. Once on top, I was about to do some damage, but I got shot. I tried this again and found that I could get to the top of the mech and pull out a battery. I tossed the battery to the ground for a mech on my side to pick up. Then I got killed again.
This part of the gameplay seemed like a fun change. I also had familiar weapons and could run on walls. Finally, I got my Titan. It landed on the ground and I jumped in. Then I started shooting my relatively weak and under-powered mortar cannon. It wasn’t that satisfying, as I realized I would have to try to upgrade this weapon quickly.
I hid behind some buildings and fired at mechs who were preoccupied in other firefights. I took a couple of them out, but then I got attacked. I had to eject from my Titan. I flew up 100 feet in the air and landed perfectly on a tower. From there, I was able to pick off more mechs from above. Then a human player showed up and shot me from behind. Damn pilots.
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Overall, it was a lot of fun, intense excitement that builds on the outstanding gameplay of the original. I’m looking forward to the launch of Titanfall 2 in the fall.
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