Your experience with Tom Clancy’s Rainbow Six: Siege never has to end, and Ubisoft is looking to bring that ongoing, long-lasting relationship to all of its games going forward. In an interview posted to its news blog, Ubisoft vice president Lionel Raynaud explained how the company wants to give players lots of smaller stories instead of one contained narrative that you finish and then forget.
This is part of the company’s move toward games-as-a-service, where it constantly updates its releases to keep players coming back for months if not years. But Raynaud explained exactly how a number of smaller stories better serve both Ubisoft and its players.
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Ubisoft talked a bit about this at the Electronic Entertainment Expo trade show in Los Angeles last month. The publisher explained that you cannot solve the world of Assassin’s Creed: Odyssey, for example. The world could always lead to new conflicts.
“This is why I talk about having several fantasies,” said Raynaud. “Not only being the hero who’s going to free a region, but maybe also the fantasy of having an economic impact, of being the best at business in this freed country, or even having a say in how it should be governed, now that you’ve gotten rid of the dictator. And I think we can have several different experiences with different game systems in the same world, if the world is rich enough and the systems are robust enough.”
Of course, Ubisoft will have to deliver those robust systems and settings, and it will also have to ensure that players are satisfied with many smaller stories instead of one larger one. But if it does, it could find a way to move even something like Assassin’s Creed into something closer to a live service.
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