The money came from Sequoia Capital. The San Francisco-based company has gained a lot of traction for its Unity 3D engine, which lets game developers create fast-action 3-D games that run inside a web browser.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":135785,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"business,games,","session":"A"}']Once gamers download a small Unity plug-in for a game, they can play any Unity-based game through a web browser. There is no need to download a big file to play the game itself. And while most browser-based games built with Adobe Flash are relatively slow and two-dimensional, Unity supports pretty high-quality 3-D graphics (see images built with Unity 3D).
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Unity has a limited time to capitalize on its advantage. There are other rival game engines out there, but the bigger threat is browser makers, who plan to include support for 3-D graphics in their browsers at some point.
Earlier this year, Unity launched a version of its engine for the iPhone. To date, more than 250 games are using the Unity engine to power their 3-D iPhone games.
Unity is expected to announce the financing next week at its Unite 2009 conference in San Francisco.
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