The company is releasing five games on the Steam store today that use micro-transactions. That’s a big deal because it shows that free-to-play games (where gamers can play a game for free and then pay real money for virtual goods in small transactions) are becoming more and more mainstream in the video game industry.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":298802,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"business,games,","session":"B"}']Daniel James, chief executive of Three Rings, an independent game developer in San Francisco, said his game Spiral Knights will debut in the Steam store with micro-transactions. That shows how far micro-transactions have come. In the past, micro-transactions were pioneered by Korean companies such as Nexon a decade ago to stop game piracy in Asia. It worked, but it also became a standard business model because users liked the fact that they could pay in smaller, measured amounts and try a game out before they spent money on it.
Other free-to-play games include Forsaken Worlds, Champions Online: Free For All, Global Agenda: Free Agent, and Alliance of Valiant Arms. Overall, Steam has more than 1,500 games and 30 million active accounts worldwide. It is available for Mac and PC games.
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