Rao’s small startup, Supergiant Games, managed to create an original game called Bastion that is going to be published by Warner Bros. Interactive Entertainment, the video game arm of the big movie company, on Xbox Live Arcade this summer and on the PC later this year.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":260890,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"business,games,","session":"B"}']Bastion is one of the truly imaginative role-playing games I’ve seen, a rarity among the fantasy-themed video games that come and go by the dozen. With lush hand-painted two-dimensional art, Bastion takes you away into a destroyed world populated by a silent hero
The Kid finds weapons that he uses to dispatch gas-based monsters, and he builds a hub where he can restore the Bastion. One of the cool parts of the game is that it has a narrator who recounts all of the Kid’s actions as they happen.
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The narration appears to be dynamic, almost as if it were created in reaction to the events that have just unfolded in the game. Logan Cunningham, the voice actor, recorded 3,000 lines of narration.
Bastion is the first game created by Supergiant Games, which Rao founded in 2009. He previously worked at Electronic Arts on the Command & Conquer series with his friend, Gavin Simon. They left to start their own company and began work on the title 20 months ago. They assembled a team of seven developers — including former GameSpot executive editor Greg Kasavin — who worked for the past 20 months on the game.
“I got all of my friends together to start the company, so I’m not sure why they tell you not to do that,” Rao said.
The team is putting the finishing touches on the downloadable game, which will last for around eight hours or so, Kasavin said. That’s a pretty long experience for a team of just seven people. And the company can publish the title quickly and easily online thanks to the online game services on the consoles.
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Check out our video interview with Rao below. And for more on the company go to BuildtheBastion, which is a series of videos that the team shot itself with the help of Giant Bomb as it made the game.
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