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Pokémon Go should consider Apple’s subscription program
VR VCs examine the gap between expectations and reality
Wevr’s Neville Spiteri tells devs how to choose the right VR platform
Pokémon Go gets update with bug fixes and tracker tweaks: Here’s what’s different
Pokémon Go master completes his global quest to ‘catch ’em all’ — with help from Expedia
PlayStation 4 Neo getting big reveal next month, according to rumor
Veye is a high-end 360-degree streaming VR camera from I-mmersive
PlayStation VR co-creator says the ‘year of VR’ still holds surprises for us
Sensor Tower: Pokémon Go made $200 million in its first month
Hundreds of universities want to teach VR development, but few have the equipment
Lionsgate’s Peter Levin on the convergence of VR games and entertainment
AMD’s Roy Taylor on how VR will change entertainment
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Why we’ll be stuck with low-accuracy AR for a while
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What Pokémon Go can teach the mobile game industry
Iran ban on Nidoran: Pokémon Go not permitted due to ‘security concerns’
AMD’s Radeon RX 470 does a solid 1080p60 but at a confusing price
GamesBeat weekly roundup: GamesBeat 2016 recapped and Overwatch hits 15 million players
HTC plans to complement Steam with its own Viveport VR app store
MSI’s desktop GPU-equipped laptop is one helluva gaming and VR rig
Pokémon Go developer plans to fix ‘bug’ that makes creatures run away more often
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