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Novartis backs off from 2016 date for testing Google’s smart contact lens
Report: Oculus gobbles up computer vision company Zurich Eye
HTC unveils a $1.5 billion investment fund and research center for China
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Former id Software exec Steve Nix starts ForwardXP VR studio
MekaMon will turn your living room into a robot battleground
Tactical Haptics gets a grip on NSF grant to bring touch feedback to VR
Facebook acquires FacioMetrics to add ‘fun effects’ to photos and videos
Edward Snowden on Pokémon Go, freedom, and the future of augmented reality
Google Earth is now available in virtual reality on the HTC Vive
Apple reportedly considering expansion into wearable glasses
Sony Pictures will use Nokia’s Ozo 360 camera for virtual reality content
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AltSpaceVR boosts social VR with a new capture technique
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Facebook CTO explains social network’s 10-year mission: Global connectivity, AI, VR
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Here’s how media companies will make money with VR
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After Google’s Daydream launch, brands have short window to experiment with VR
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Tetris, VR, and escapism: Why we play
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Europe’s VR community has doubled over the past year
Venture capitalists contemplate how much exuberance is good for VR investing
U.S. election results 2016: How to follow online
Pokémon Go’s daily-bonus update is live
Myst studio Cyan announces Obduction for PS4, PSVR, and HTC Vive
Ultrahaptics uses ultrasound so you can feel things in VR
Blippar releases its AR and computer vision tech for third-party developers
AMD ships three Polaris-based Radeon Pro chips for game and VR developers
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PlayStation 4 Pro delivers the 4K content — but 1080p-TV owners shouldn’t upgrade yet
Tobii to raise $50 million to bring its eye-tracking smarts to VR and smartphones
Cows and data centers: What HP’s chief engineer thinks about fusing the real world with technology
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How the game investors at Signia Venture Partners have steered into VR
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