Skip to main content

E3 2009: Day Two Diary

This post has not been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff.


The big press conferences may be over but there’s still plenty to see at E3 today — we’ll be visiting 2K, Ubisoft, Bethesda, Tecmo, Eidos, Nintendo, and more. That’s not even counting the inevitable zombiefied wandering of the show floor, which could yield amazing C-list celebrity sightings and unforseen moments of embarassment.

Check back often; we’ll be continually updating this post with impressions, thoughts, and cautionary tales. And if you have a specific question or request, check in with our moderator Paul Gale’s E3 Q&A post. He’ll sort you out.

Read on for Splinter Cell: Conviction, Jumpgate Evolution, Homefront, Brink, Fallout 3: Point Lookout, Just Cause 2, Assassin’s Creed 2, Tatsunoko vs. Capcom: Ultimate All-Stars, Greg Ford kicking Napoleon Dynamite off a demo and more.

This post was last updated at 8:05 pm, PST.

Now I’m not sure why that type of setting hits the sweet spot for me — I imagine it has to do with growing up in the burbs and playing guns outside — but I always love it when games at least pass through a setting like this. Even with those that aren’t good, like Blacksite: Area 51, I remember enjoying going through a level set in a sleepy neighborhood with aliens busting through fences and over BBQs.

Setting aside, it looks like a solid shooter with not-too-distant-future weapons and some squad-based combat. This one is now on my radar.

 


Considering that Brink is an FPS, don’t expect it to look like this.

One weird thing, though: You can only play as a dude. A garbage barge full of dudes, no wonder they’re shooting each other all the time. Brink’s on Xbox 360, PS3, and PC, coming out in early 2010.

While at the Bethesda booth I also got the chat on Point Lookout, the fourth Fallout DLC, from Senior Producer Jeff Gardiner. Point Lookout takes place in southeast Maryland, over an area about a fifth of the size of the original game’s Wasteland, and includes "three different versions of hillbillies." Gardiner referenced The Hills Have Eyes about four times so its safe to say it has a very The Hills Have Eyes sort of vibe. You’ll fight alongside Desmond, a ghoul who bears a striking resemblance to Half-Life’s G-Man, except in ghoul form. And then maybe later you won’t fight alongside Desmond, depending on choices you may or may not make and your empathy towards hillbillies. The hillbilly feel extends to the new weaponry, too — shovel, axe, and double-barrel shotgun.

Wet, Rogue Warrior, and some game that seemed to be a Medieval Times-themed thing on Wii were also there, but upon inspection I wasn’t really feeling them so much. Then I left because it was time to stand in line for 45 minutes to purchase a disgusting cheeseburger before my next appointment. I should have taken a picture, damn it all.

 

Donahoe turtlesGreg, 2:44 pm: Had some fun at the Ubisoft booth this morning. After Michael got down with some turtles, that is.

You’ll see some coverage on the other Ubisoft games throughout this diary, but I focused on Assassin’s Creed 2. Shoe, Michael Donahoe, and I got a personal tour through the demo you may have seen at the Ubisoft press conference from game designer Mathieu Gagnon. Funny enough, he recognized Michael and said, "You’re the one who didn’t like the first game, right?"

Michael’s response: "Dude, I gave it a 7. That’s a good score!" At which point they agreed to disagree and got on with the demo.

In Assassin’s Creed 2, you once again take on the role of one of Desmond Miles ancestors, this time another hooded assassin named Ezio. But enough background. Instead, here are a few quick hits that stood out to me:

First, Leonardo da Vinci is in the game and serves as Ezio’s personal inventor, meaning he’ll hook you up with items like a flying machine, based on real blueprints by the legendary mind. Wait, what? I asked Gagnon why Leo would help a professional assassin, and he said the Templars — the series’ main enemy faction — are the evil ones. Hmm, OK. He also said the relationship will be further explained in the game, so I guess we’ll have to wait to see how this Bill & Ted’s-esque pairing works out.

Something I liked was the HUDless display. The final game will have one, but you should be able to turn it off. To make this work, the developers had to put in some other visual indicators for players to know how to progress, such as flames that both give your flying machine a boost (remember, hot air rises) and lead the way (you’ll be following the lights). Also, birds will converge where leaps of faith are, so you know where you can safely swan-dive from.

Assassin's Creed 2

The fighting system has been revamped. Instead of just blocking and waiting for countering opportunities, now each weapon (of which now include axes, spears, and swords) has specific counters you need to look for. Unfortunately, no hands-on time means we didn’t get to see if this actually works.

Finally, the game features an economic system that is tied into your character’s progression, with Gagnon indicating that your playing technique will influence how you spend your money.

Those were the big hits. The game looks gorgeous (the cityscape from the top of a building is stunning, with fireworks going off in the background as the crowd noise rises from below), and the scaling/parkour system still looks slick. I got bored with the first game’s repetitive objectives, but Gagnon assures us that missions are more fluid, with nonplayer characters giving you varied missions.

More from the floor later….

Shoe, 1:54 pm: Just Cause 2 wins the "Most Air Conditioned Demo Room" award. It may also be one of the most free-form games I’ve seen.

During our demo, the developer:

Base-jumped deep into the rainforest; popped open a parachute at the last second; steered right onto a speedboat; drove it to an enemy base camp; blew lots of s*** up; attached an enemy to a propane gas tank with the grappling hook; shot that gas tank to cause it to flare up and jet away (taking the tethered bad guy with it); rode shotgun on a car’s rooftop; jumped to an enemy car, planted some C-4, jumped back, grapple hooked the speeding enemy car to a bridge tower, let the car get hung up and swing away (think tether ball), then detonated the C-4; and…whew. It’s like Spider-Man got jungle fever and is starring in the ultimate guy action movie.

Greg, 1:42 pm: OK, Michael’s description of me booting Napoleon may be a little dramatized for effect (at least that’s the story I’m going with — see below), but it wasn’t all just celebrity sightings.

I had a lot of fun with Dark Void. This one is like Gears of War meets Rocketeer. What grabbed me was how easy it played. Walking/running and gunplay is standard third-person shooter stuff, but then you just tap a button and your jetpack engages. At that point, the flying is smooth and freeing.

Dark Void

The mission I played involved knocking out an energy field encasing some friends. After taking out some turrets surrounding the platform via jetpack, I flew up to a platform, got my feet back under me, and started raiding the generator station. This is when the Gears of War vibe kicks in, as I was using cover and stop-and-pop shooting moves to take out some enemies.

The easy transition between two gameplay variations had me wanting more, but we had more games to check out.

Next up was Lost Planet 2. I reviewed the first game and found it underwhelming, but I enjoyed what I played of this one so far. Most notable is the addition of co-op (up to four players). Donahoe wasn’t of much help as my backup — he seemed to be at his best getting his ass whupped. But talking to a producer, I learned that co-op is more than just players blasting away at oversized space aliens.

For example, one player can be shooting at the glowing weak point (in this instance a spike on a gigantic crawling creature’s back) until it actually goes back into the giant Akrid itself for protection. The other player can then shoot out its legs and head into its mouth and blast the internalized spike as he passes through — eventually popping out the monster’s ass. Fun, crude, creative.

Some of the other additions: more weapons, customizable characters and guns, and larger Akrid (the one we fought was a smaller one, we were told). Again, I enjoyed what I played and am looking forward to this one — but then again, I loved the original game’s demo as well, so we’ll see.

Michael, 1:16 pm: Just got back from Capcom with Greg Ford. Man, Ford is an asshole! Not only did he steal the controls away from me before I had a chance to play Dark Void, but he shafted Napoleon Dynamite from the game, too. No, seriously — actor Jon Heder was playing Dark Void…or at least he was until Ford made Capcom PR shove him off. Gosh — what an asshole, indeed!

But what I watched looked like a blast — it was as if Uncharted hero Nathan Drake put on a Rocketeer jetpack.

I also had a chance to kick Ford’s celebrity-hating ass in Tatsunoko vs. Capcom: Ultimate All-Stars. Such a fun fighting game for the Wii  — basically, it’s like Marvel vs. Capcom 2 without the Marvel.

Tatsunoko vs. Capcom

Speaking of Marvel vs. Capcom 2, I also had a chance to checkout the XBLA/PSN port coming out soon. It’s been a few years since I played this frantic fighter, but it’s every bit as awesome as I remember it. Except for the part about me sucking. Hmm, gotta work on that.

The last game I played was Resident Evil: The Darkside Chronicles. This Wii Remote-gun shooter sequel to Resident Evil: The Umbrella Chronicles is every bit as slow and plodding as the zombies I was zapping. Seriously, in the 5-10 minutes we played, half of that was spent randomly walking around waiting for the undead to chomp on us. I almost fell asleep. But then I remembered I’m at E3 and I still have 323,324,234 more appointments to go to.

Shoe, 12:16 pm: What the hell is going on? So far today, I’ve seen three grown men picking their noses with authority…not bashful about it in the least bit.

Shaun White Snowboarding: World Stage, with Wii Balance BoardShoe, 12:12 pm: Shaun White Snowboarding: World Stage is exclusive to the Wii, which isn’t exactly bad news for those who’ve played the non-Wii versions of the last game. The Wii Balance board is a must — not literally, but it feels awfully good despite not being quite as accurate as a normal controller. The focus this time is on competitions instead of all-mountain riding and in-game Achievements.

Demian, 11:36 am: Just saw Mafia 2 demo’d at the 2K booth. I wasn’t nuts for the first game so this one wasn’t on my radar before, but what I saw today looked really good.

Think of it like a buttoned-down Grand Theft Auto set in a wintry, 1940s NYC look-alike called Empire Bay. Main character Vito is climbing the mob ranks, etc., etc. — I can’t say yet how the script is going to hold up, but the world looks pretty amazing, both outside and inside the sometimes dilapidated buildings. Combat is all about ducking in and out of cover rather than the lock-on and unload style many open world games rely on. I wasn’t on the stick, but it looked smooth.

Shoe totally snaked me by sneaking into 2K yesterday and catching BioShock 2 and Borderlands (see his write-ups in yesterday’s diary), so now I’m going to hit the show floor until my 12-o’clock with Bethesda. I hear Activision’s Singularity is a must-see so maybe I’ll check that out.