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In this episode of the Mobcast, the Internet's Raychul Moore joins Bitmob's Jason Wilson, Dan Hsu, and Brett Bates.

The group discusses what games they've caught up with over the summer, how to implement in-game collectibles, which bad games they've enjoyed, whether or not Nintendo has lost its creative edge, and which stage of development is the best time for publishers to start hyping a game.

Have a community topic you want to hear the crew discuss? E-mail your suggestions to letters@bitmob.com, subject: Mobcast.

 

From left to right: Brett Bates, Jason Wilson, Raychul Moore, and Dan Hsu

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