This post has not been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff.
Much like ice-nine (a room-temperature solid form of ice that forces any other water molecules it touches into a solid state) can destroy all of life on earth in a matter of days, I can picture an off-hand comment about a video game on an Internet message board causing such conflict that ends, by snowball effect, in global thermo-nuclear war. Humanity (and the discussion of video games undertaking thereby) is just that stupid.
Which is kind of the point of Kurt Vonnegut’s classic science-fiction/religious satire Cat’s Cradle, published in 1963. In that book’s fictional religion of Bokonism, a variety of terms were introduced in an effort to describe humankind’s journey through life. With a little help from the definitions provided by the generous volunteer writers and editors of Wikipedia, these terms help shed light on our own video-game-based culture.
Granfalloon – A group of people who imagine they have a connection that does not really exist.
Karass – A group of people who, often unknowingly, are working together to do God's will.
Subsets within video-game culture combine to form these groups: protesters of digial rights management (DRM), Nintendo fanboys, your crappy Halo: Reach clan, all the people who sweated on booth babes while their photo was being taken, etc.
Duprass – A karass of only two people who almost always die within a week of each other.
Examples of this are easily found in the above examples: DRM protestors' wampeter is creating pointless online petitions and review-bombing Amazon listings, while Gabe Newell and his cheeseburger are dedicated towards eating said cheeseburger.
Foma – Harmless untruths.
Wrang-wrang – Someone who steers a Bokononist away from their line of perception.
Kan-kan – An object or item that brings a person into their karass.
Sinookas – The intertwining "tendrils" of people's lives.
Vin-dit – A sudden shove in the direction of Bokononism.
For video games, a sudden shove in the direction of our culture usually involves a life change that frees up the much-needed time for the hobby: matriculating at a university, getting laid off from an Activision studio, or having an office job with access to Kongregate.
Stuppa – A fogbound child (i.e. an idiot).
In video-game culture, you could point to many, many examples, but in most cases, just Bobby Kotick.
Duffle – The destiny of thousands of people placed on one "stuppa."
By extension, subscribers to Call of Duty Elite.
Sin-wat – A person who wants all of somebody's love for themself.
Great examples are Eat Sleep Play's David Jaffe or Silicon Knights' Denis Dyack. One should be careful not to confuse Microsoft Game Studios' Peter Molyneux as a sin-wat. He simply receives everybody’s love due to his irresistible British charm.
Busy, busy, busy – Words Bokononists whisper when they think about how complicated and unpredictable the machinery of life really is.
Video-game players have their own form of “busy, busy, busy” slightly modified to categorized any phenomenon into a black or white dichotomy: “epic” and “fail”.
Zah-mah-ki-bo – Inevitable destiny.
Not unlike a red-ringed Xbox 360. Other examples include: Holiday sales, the next Halo game, the next six Call of Duty games, and sexist comments whenever the very concept of “woman” is invoked, to name just a scant few.