This post has not been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff.


SyndicateThe Community Spotlight features some of the best unedited articles that didn't quite make the front page. This week, we express frustration at Syndicate, wage war on the ending of 999, tell a silent story in Kairo, and explain why multiplayer doesn't always work. Read on!


My biggest gaming disappointment of 2012, or: How Starbreeze Studios broke my little black heart
By Javy Gwaltney

Based on his time with developer Starbreeze's prior projects The Darkness and The Chronicles of Riddick: Escape from Butcher Bay, Javy expected to adore Syndicate. That…didn't happen. Javy explains why, and why he feels his complaints went unheard.

My war against the ending of 999
By Nathaniel Ray

999: Nine Hours, Nine Persons, Nine Doors is a Japanese adventure game with a really long title. Apparently, it also has a hell of a twist ending, one that Nathaniel feels didn't fit the rest of the game. "I'm no professional game writer, of course," he writes, "but I do take issue when a writer creates a plot point that isn't supported with his previous writing."

Telling a story with no words: An interview with Richard Perrin, creator of Kairo
By Rory McCarty

Haven't heard of Kairo? Neither had I. But after reading Rory's interview with the man behind the game, I'm pretty curious. If you're into the indie adventure-puzzle genre, you'll want to read up on the designer's interesting philosophy.

Multiplayer doesn't work in every game genre
By Alexander Kraus

Seems like single-player-only titles are getting rarer and rarer, as publishers try to shoehorn in unnecessary multiplayer modes. Alexander's had enough of that. He writes: "Stapling some network code to games that were primarily single-player tend to harm both campaigns instead of enhance both experiences."