This post has not been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff.
The Community Spotlight features some of the best unedited articles that didn't quite make the front page. This week, we examine how PlayStation All-Stars tries to shed the "Smash Bros. clone" tag, discuss David Jaffe's thoughts on video-game storytelling, and wonder why we still get so many sequels. Join us!
PlayStation All-Stars Battle Royale is trying to separate itself
By Ethan Clevenger
"If you were hoping to play Smash Bros. with PlayStation characters," Ethan writes, "you'll be sorely disappointed. While the general concept is there, the game as a whole is far from a carbon copy, which may be a good or bad thing." I do love some Smash, but I'm looking forward to trying a different style of fight.
Jaffe, you so crazy (or not): Storytelling in video games
By Javy Gwaltney
Javy breaks down Twisted Metal creator David Jaffe's comments on how storytelling "stunts the growth of video games." Javy writes: "What Jaffe is missing out on is the fact that games aren’t trying to be movies but are instead trying to achieve a happy medium that offers interactivity and a cinematic experience." What do you think?
The never-ending year of sequels
By Thomas Bobyn
If it seems like every year could be called the "year of sequels," well, Thomas says you're probably right. He says that sequels are safe bets for publishers trying to turn a profit. But that doesn't mean we have to complain, Thomas argues: "Rather than fighting the barrage of sequels that comes at us 12 months a year, we as a gaming community should learn to minimize the pre-determined bias we have about sequels."