This post has not been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff.
Welcome to another Bitmob Wants You collection! We're a little late in publishing these, but a couple of them have already hit the front page, anyway. Check them out, along with a few others, below.
How Assassin's Creed III made talking to people fun
By Samuel Durling
Conversations in modern games can be a frustrating experience (or the whole experience, in some cases). But they're probably not the first thing you think of in Assassin's Creed. Samuel, however, says his chats with the settlers at his Homestead were the most rewarding part of the game.
Assassin's Creed III isn't shy about its tutorial
By Daniel Castro
Developers these days face the challenge of teaching their game's controls while keeping things entertaining. Daniel examines whether or not AC3's lengthy tutorial achieved this balance. (Hey, at least it's not as long as Final Fantasy XIII's.)
Assassin's Creed 3: Not quite as graceful
By Reggie Carolipio
Reggie's review of AC3 focuses on the integration of its story and gameplay. His verdict? Mixed: "AC3 can occasionally glide through the trees like an Assassin. I only wish it didn't have as much trouble on the landings." He points to a host of glitches and other inconsistencies that hold the game back from greatness.
Assassin's Creed III gives players a new connection to history
By Mark Purcell
Previous games in the AC series have focused on historical periods that may be unfamiliar to American gamers. But AC3's Revolutionary War setting touches a lot of chords for Yanks. Mark lauds the game for this achievement: "By no means am I saying that this piece of digital fiction should be taken seriously from a historical point of view, but ACIII puts players in a position to experience something authentic."