The PlayStation 3 game created by thatgamecompany for Sony’s PlayStation Network opens with a view of six flower pots overlooking a dank urban landscape. The flowers are sentient beings that have dreams. And inside their dreams, you play the role of a “consciousness” that takes its shape in the form of the wind.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":103181,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"games,social,","session":"D"}']The game is pure eye candy — I haven’t seen anything like it. Describe it in words? It’s a first-person plant game. It takes enormous computational power — all of the power of the IBM cell microprocessor and Nvidia graphics chip inside the PlayStation 3 — to render a hundred thousand individual blades of grass that sway in the wind. Through music and colorful graphics, you embark on a complex emotional journey.
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“When we created this company, we wanted to push the boundaries of the interactive art form,” Chen said in an interview. “It’s partly a simulation, part fantasy. We immerse you inside a world and inspire feelings inside you.”
That’s the sort of talk you hear from a lot of game developers. But Flower is the real thing, reminding us what happens when we confine video games to the narrow genres of fighting or racing. Flower doesn’t fit inside that space — it’s a game for adults who have left cartoon or violent worlds behind.
First, his team made a game about a cloud to give users a taste of the freedom of flight. When he posted the game, it was so popular that it crashed a series of servers. Cloud appreciation groups wrote to tell Chen and his co-developers how much they liked the game. Some said it even made them cry. But no one would fund Cloud.
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Sony gave the company even more money to develop Flower. With a team of about seven employees and a handful of contractors, it spent about a year trying out different prototypes. The idea was to create a game that is relaxing but not boring. The finished product takes just a few hours to play all the way through.
Chen says he views the game as a dance, and he is a choreographer. The player then executes the dance as he or she sees fit. The game debuts on Feb. 12 for $9.99. You need a PlayStation 3 connected to the internet to download it and play. Chen says his team is already at work on another project. But in the meantime, here is a demo of Flower that Chen gave me in San Francisco. (And please check out the link to our upcoming GameBeat 09 game conference coming up March 24.)
http://vimeo.com/moogaloop.swf?clip_id=2977473&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1
Flower game demo from Dean Takahashi on Vimeo.
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