Are you a baseball fan? Check out our guide on creating monster players in MLB 15: The Show here.
I hate change.
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How can there be a learning curve to a series I’ve bought annually for over a decade? It’s simple — NBA 2K15 developer Visual Concepts changed everything. Player attributes and unlockable badges are totally different. The purchasable player traits such as Finisher and Brick Wall are now part of the new badge system. Starting player types, such as 3-point shooter or slasher, have gone the way of the Seattle Supersonics (extinct).
I’ve had to relearn everything I learned in the years of creating powerful players that led to last year’s guide, but that’s OK. I think the drastic changes to the creation and progression of our MyCareers (formerly MyPlayers) are for the better as they create a much more difficult and realistic pro athlete experience.
This guide is a take on my typical slashing wing player at the shooting guard/small forward position. It will enable you to put up some decent numbers immediately, which is important as this year’s MyCareer storyline forces you to earn 10-day contracts and a roster spot through your gameplay.
I played all of my testing games (40 or so) on the PlayStation 4 at the Hall of Fame, or top, difficulty. As such, my guide reflects how to tackle the opposing A.I. at its most ruthless level.
As of press time, NBA 2K15 has been out all of 11 days. This guide is a work in progress, and your feedback and suggestions are welcome in the comment section below.
Enough chit-chat. Let’s ball.
Creation
This part of the process is largely arbitrary now that player types are gone. Nothing you do in this game mode will have any effect on your player’s attributes beyond his overall rating.
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In a strange turn, NBA 2K15 takes a player’s height into account when calculating his overall rating but not his various attributes, such as speed, quickness and strength. A 5-foot-10-inch shooting guard will have an overall rating of 60, while a 6-foot-6-inch shooting guard will have a rating of 62. Both of these players’ attributes are completely identical — they each possess a starting speed and quickness of 75, shooting attributes in the low 60s, etc.
Since a 6-foot-8-inch guard is just as fast as a 5-foot-10-inch one, you will want to go big. I don’t recommend going over 6 feet 8 inches though — the attributes may be identical, but a shooting guard this size feels slower to me.
Anything about 6 foot 6 inches will put your player in that shooting guard/small forward position slot, which is good. This doubles your value to the AI coaches, who still aren’t quite able to create really small or really big lineups like the ones strategically used in the NBA. And since you are going to create an athletic freak, playing against larger forwards will give you a juicy speed advantage, which will make them look absolutely silly.
Create your 6-foot-6 or taller shooting guard, select a desired team with a need at your position, and move on to the tryout.
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Playing the games
As soon as you are on a team, it’s straight to the options screen. Adjust the quarter length to 12 minutes. Unlike other sports games, NBA 2K15 is realistic enough to where playing full games won’t result in unfathomable scores like a 70-56 Madden NFL game. I crank the difficulty all the way up, but feel free to select whatever level provides a fun experience for you.
Next, go into the coach settings and change the play vision stuff to full and all plays. This will prompt your player with exact instructions for each play, which I certainly need. I also chose to select the automatic playcall option. Unlike previous versions, NBA 2K15’s automatic playcall system actually works. It will call different plays each time down the court, and your A.I. teammates will usually execute them instead of holding the ball until the 24-second shot clock expires.
Note that if you select automatic playcall, any play title with a 2 (if you are in at shooting guard, 3 if you are at small forward) in it will be for you. If the play isn’t for me, I typically sprint to get open near the ball carrier and call for the pass. If he gives it to me — which my teammates did more and more as I progressed — then I create my own play.
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Now, it’s time to make sure your shooting, dribbling, and — most important — your free throw motions are in tune with how you play. In the NBA animations menu, I recommend selecting the quickest dribbling motions, which are typically numbers six or seven in the crossover, spin, and hesitation areas. Make sure your jump shot and free throw motions are to your liking, too — you can test the jump shot in the home screen of MyCareer, but the free throw practice will have to come in-game.
Remember, your ultimate goal is blinding speed.
Which brings me to the actual nuts-and-bolts of your monstrous player’s playstyle: You are a battering ram. The object of this build is to relentlessly pound the painted area near the basket. If you will excuse the cross-sport metaphor, you are playing Oakland Athletics-style “Moneyball.” The idea is to create as many high-percentage (dunks, layups, shots within 10-15 feet) as possible as much as possible. You want to play exactly like James Harden of the Houston Rockets when he drives it: you either get the layup or the foul — or both.
Your primary weapon in this endeavor is the pick-and-roll. With the ball in your hands, press circle (or B on the Xbox One) to call for a pick. A larger player on your team will come and screen (intentionally block the path) of your defender.
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NBA 2K15’s A.I. defenders are better than ever at defending this common basketball play, but more often than not, you are going to get a free run to the basket or at least a defensive matchup against a hulking behemoth on the opposing side. If you get this matchup, pull your player back near the 3-point line and take this guy off the dribble. As you level up your athletic stats (see below), this will only get easier. I like to cross him up with right-to-left-to-right crossover hesitation moves with the right stick, but do whatever is most comfortable and gets the job done.
Remember that the best time to take off on a pick-and-roll is just as your teammate plants his back foot on the screen. As soon as sets himself in place, smash your turbo button in the direction he is screening for you and attempt a layup or dunk. In the beginning, you are going to get your shot blocked pretty frequently. Keep at it. Eventually, you will get the foul call, the layup, or both about 80 percent of the time.
Study your teammates, too. If the player setting your screen can shoot a medium-ranged jump shot, like Pau Gasol of the Chicago Bulls, pass it to him and collect the assist. That’s only if you don’t have a lane to the basket, though. The A.I. is still a little stupid and may pass up the open shot; your player will not be that dumb. Don’t ever, ever, ever pass on an open or mostly open close-ranged shot.
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Learn to use pump-fakes and jab steps to get your defender off guard. A simple tap of the square button right as you receive the ball can trick bad defenders into leaping to block your shot. Simply dribble it past them and slam the ball down their throats. If that doesn’t work, flick the right stick to the left and right to use jab steps. I like to use the jab-and-cross motion, where you jab step one way and then crossover and run the other. It works with a slightly less degree of success.
Another one of your go-to tactics should be the coast-to-coast fast break commonly used by athletic slashers like DeMar DeRozan of the Toronto Raptors. After a defensive rebound, immediately call for the ball. When you get it, slam that turbo button to have your player sprint up the court. Use any screens available to you and move laterally to tangle up the defenders and your teammates along your path to the basket, like this:
Successfully executed fast break plays like this will be your warm safety blanket in this harsh new MyCareer mode. Take those easy points and assists — you will need them to crack the starting lineup and have a shot at winning rookie of the year in your condensed season.
Remember to always follow your shot, too. If you get the defensive post player off his feet to block your layup, you can frequently snag a free offensive rebound by pressing the jump button right as you hit the ground. Look for a free put-back basket if the defense isn’t ready, or use your trusty pump fake to get the defender off the ground again for a clean run to the hoop.
This guide certainly has its limitations. You won’t be able to shoot — at all. Even wide-open, perfectly controlled shots will clang off the rim. However, if you execute the two simple plays listed and learn to execute your coach’s plays, you won’t need to shoot.
Spending your virtual currency
This section is where the actual building of a monstrous player comes into focus. If you follow these steps, it will make the above playstyle a breeze.
The main goal is to prioritize the athlete attribute. Unlike previous editions, you don’t get to level each individual stat in NBA 2K15. You can only choose from six general attributes: jump shooter, inside scorer, athlete, playmaker, rebounder, and defender.
Jump shooter seems like the logical choice for creating a great player, but the virtual currency (basically experience points) costs to upgrade this attribute are astronomical. In order to get your 3-point and midrange shooting stats to the low 70s, it will cost you over 8,000 VC. And that will only get you to the point of being able to make most wide-open shots; you will not be able to defend, pass, score inside, drive to the basket, or execute the fast break at all.
The athlete attribute is the second-most expensive, but it offers more rewards in the long run. Increased stamina will allow you to be on the court and effective for long stretches, while increased quickness, speed and vertical ability will help you on both sides of the ball. By about 10 notches, your player will be able to take most average-to-good shooting guards and small forwards to school. Players like Dwyane Wade of the Miami Heat are still going to give you trouble, but that’s only an exception — not the rule.
Don’t just level up athlete, though. The early stages of each attribute are so cheap that you will want to spend your leftover points (after upgrading athlete at least once) on inside scorer, jump shooter, playmaker, and defender, in that order.
Inside scorer is mainly used for post moves — which you will hardly ever use — but it does contain the incredibly important layup attribute. Get it to five notches by the time you are in the starting lineup (typically about 20 games in).
Five notches in jump shooter will make your player good enough to hit completely open shots at a high enough percentage to keep the defense honest. Only take jump shots if you are alone on an island out there — and even then, don’t expect to make more than half of them.
Three notches in playmaker will give you just enough handling ability to make the open passes and keep your turnovers to around two or three a game. Three turnovers may get you on the league leader board for the wrong reasons, but for how much you handle the ball, it isn’t that much of a concern.
Three notches in defender will enable you to stay in front of average players and contest their shots. I suggest you fight the urge to lunge for steals or strip the opposing player of possession; typically, he will blow right past you and make you look awful silly.
Don’t touch the rebounding attribute. It is of no use to you, and your exceptional vertical ability will help you grab your fair share of boards without any wasted VC in this stat.
That’s pretty much it. Now that traits are gone and players can use unlimited badges, those areas of customization are completely dead. I do recommend not spending any of your precious VC on fancy dunk animations or jump shots. These things are completely cosmetic and directly take away from your on-the-court abilities.
But, if you really want to unlock the Andrew Wiggins 360 dunk, who am I to tell you no?
Conclusion
This guide isn’t intended to dictate ultimate terms to players; it is simply one of many ways to play the game. I believe it to be the most effective way to create an all-star caliber player in the shortest amount of time.
As an added bonus, this guide will make you a complete animal in the MyPark player-vs-player modes. These modes favor dribble penetration, on-ball defense, and flashy finishes above all else, and you will have all three of these skills nailed.
I got a lot of requests last year for point guard and big man guides. Unfortunately, I still haven’t hit on perfect ways of building and playing them.
For point guards, I do recommend prioritizing the playmaker attribute at first. The shooting stats are so expensive that being able to earn your keep as a great passer will get you into the starting lineup, where you can rack up the VC needed to improve your shot.
For big guys, I suggest creating a 6-foot-10 or so power forward. You will be big enough to play the center position, and this guide (with points in rebounding instead of jump shooter) should serve you pretty well in your endeavors.
If you have any suggestions or tips for me or your fellow ballers, post them below. Or better yet, use GamesBeat’s great community writing tools, GamesBeat Community, to create your own guide. That’s what I did last year, and now they pay me money to play video games.