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All the stories from our GamesBeat 2014 conference

GamesBeat 2014 brought together some of the biggest brains in the industry, and we have all the news you need to know.

Image Credit: Michael O'Donnell/VentureBeat

You may have missed the GamesBeat 2014 conference in San Francisco earlier this week, or maybe you were too engrossed with the event to catch all of the news. Well, that’s what we’re here for.

We’ve gathered up all of the biggest stories and news items from the conference right here. Once you’re done with this reading list, you’ll once again know more about the gaming industry than any of your friends or colleagues. Let’s get you right to it.

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Here’s every story from GamesBeat 2014:

Dean Takahashi’s opening remarks on Total World Domination at GamesBeat 2014

EA CEO Andrew Wilson explains how EA Access feeds our need to “steal”

Unity CEO hopes Clash of Clans “drops like a fly”

Michael Pacther: Microsoft is preparing for life after the Xbox

Lionsgate exec: “We’re looking at our games business as the third leg of the stool”

Google recognizes that its plan for gaming domination hinges on how people pay

Nexon CEO Owen Mahoney: Fun should matter above all else in the free-to-play market

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Flurry chief: Mobile gaming still has plenty of opportunity

Western mobile gaming is “years behind China”

Ex-EA boss John Riccitiello: “Anyone who cares about games won” the console wars

Tapjoy: If your in-game ad is intrusive, you’re doing it wrong

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How to pitch your mobile game to Apple

Competition, not cooperation, is the key element in Chinese mobile games

Walking Dead studio Telltale Games: We have franchises coming to us now

How mobile developer Wooga creates massive hits from the misses

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Chobolabs raises $1.3 million to put hardcore gaming on mobile

Twitch has a huge, highly engaged audience — and it craves more

Tencent looks to the West for innovation in untapped genres coming to China

“Who’s Got Game” winner channels Pokémon Snap with Sasquatch photo game