Update: The open beta for Akaneiro: Demon Hunters is underway from now until Jan. 16. Interested participants can click the “Open Beta” button on the official website to sign up. It tests advanced character training, weapon improvements, and the in-progress Shivering Pines, which is home to a tribe of frost-magic-casting imps.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":599039,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"games,","session":"D"}']The developer also confirmed two new locations, “Ghostclaw Caverns” and “The Temple Road,” and added a Linux version as a stretch goal. The Kickstarter has now passed the $50,000 mark.
Original Story: You’ve probably heard of game designer American McGee — the creator of the mature-themed series Alice (as in Wonderland). But you might not know about his Shanghai-based studio Spicy Horse and its small collection of online games for mobile and social platforms like Facebook.
Its latest project is Akaneiro: Demon Hunters for PC and Mac. If you’re heard of this before, that’s because it’s nothing new — the free-to-play action-role-playing game has been in development since mid-2011 and entered closed beta in October. As of last Friday, Spicy Horse is bringing it to the popular crowdfunding platform Kickstarter with a $200,000 funding goal. But why is American McGee’s studio asking for help now?
The big additions for the Kickstarter campaign are Android and iOS tablet versions, co-op multiplayer, an equipment-crafting system, and improved community support. Spicy Horse also has a number of smaller features and stretch goals.
But success or failure on Kickstarter doesn’t mean the end of Akaneiro. “If the campaign doesn’t reach its goal, the game will survive — and those features might someday see the light of day,” said McGee. “Funding just means we can focus on new features prioritized by backer demand and bring those things to life much faster.”
That’s a level of depth that Spicy Horse is promising will make Akaneiro: Demon Hunters an ARPG “that doesn’t ever end,” according to the Kickstarter. But games like Blizzard’s Diablo III have shown that creating a sustainable endgame isn’t easy. Runic Games approached the issue in a different way in Torchlight II, adding postgame randomized dungeons in the Mapworks area.
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The good news for backers is that Akaneiro is already a finished product, and McGee says it has plenty of room for more content.
“With the features we’ll add if the Kickstarter hits its goal, the game can become one of the deeper, more interesting examples of the genre,” he said.
Some backers have taken well to Spicy Horse’s unusual try-before-you-buy Kickstarter approach since Akaneiro is entering open beta this week. It uses the in-game currency Karma, which players can purchase or accrue naturally through play. They can exchange it like gold for items, spirit-pet summons, area unlocks, new abilities and upgrades, and more. The developer says that most of these purchases “will be for cosmetic reasons.” It added that whatever players buy during the open beta will convert back to Karma at launch; anything purchased after that point belongs to them.
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Backer incentives include beta access, exclusive in-game items, and additional digital and physical rewards for those willing to pump even more money into the game than they might during play. The campaign has reached nearly 25 percent of its goal so far, with 25 days remaining.