The nice thing about our interview with Chen was that it took place inside the Sony booth as we were surrounded by games that delivered nothing but death and destruction. It shows that non-violent, non-traditional indie games still have a place, even inside the very heart of the video game industry. Just how much of a must-see was this game? Well, right after we interviewed Chen, Nintendo of America president Reggie Fils-Aime walked under escort into the Sony booth and got a demo from Chen.
[aditude-amp id="flyingcarpet" targeting='{"env":"staging","page_type":"article","post_id":299391,"post_type":"story","post_chan":"none","tags":null,"ai":false,"category":"none","all_categories":"games,","session":"B"}']With Journey, the sand gives me that same reaction. The sand is a graphics marvel. It moves and looks and behaves physically as you expect sand would. It makes a sound when you walk through it, and it brings a smile to your face. In short, walking through sand in this game is fun. But, as Chen says at the end of the video, it’s not just going to be a walk in the, er, sand.
Thatgamecompany was founded in 2006 by Chen, creative director, and Kellee Santiago, president. Both of them were graduate students at the University of Southern California’s School of Cinematic Arts, Interactive Media Program, when they started making games. Their first experiments, Cloud and Flow, were unique creations. The company gathered steam when Sony published Flow on the PlayStation Network in 2007 and then Flower in 2009. Thatgamecompany has a very small team, but each time, whenever the company debuts a new game, it manages to catch everyone’s attention.
Please check out the video below.