Hobbyists no longer, the two men have now created their own company, Casual Collective, and lined up $1 million in seed funding from Lightspeed Venture Partners. They are releasing four casual games today on their site and plan to license them to game portals.
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Scott, 30, was a web developer. His big game hit, Flash Element TD, was remarkably similar to Desktop Tower Defense: players built a gauntlet of towers to stop all enemies. Flash Element TD is on more than 12,000 web sites now.
Both games earn money through advertising. Scott has also created a couple of other popular games: Flash Circle TD, and Vector Tower Defense.
Jeremy Liew, a partner at Lightspeed, said he wasted a lot of hours playing Desktop Tower Defense and heard about Preece at a dinner. “I wanted to meet the guy who was such a drain on my productivity,” he said.
When Preece and Scott said they were starting a game development firm, Liew funded it. It looked like a winning combination, and Liew said he believes that those who will win fast in the era of social games are those who can create hits quickly on a fast cycle.
The Berkshire, England-based company’s goal is to create free, ad-supported games that can be licensed for play on any game portal. The Casual Collective’s own site will provide additional benefits to social gamers. Besides the four games launching today, another four will be launching soon. The company is in the process of negotiating to get the games on more web sites.
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Besides Minions, other new games include Desktop Tower Defense 1.9, an update to Preece’s game; Buggle Stars, a star-collecting game; and Farragomate, where players try to create the best sentence they can from a series of words in a short time. Later on, Casual Collective will launch Buggle Connect, Attack of the Buggles, Flash Element TD 2.0, and Desktop Armada I. Those games will appear on Kongregate, Addicting Games, Hall Pass, Newgrounds, and I-Am-Bored.com.
So far, Preece and Scott have one contractor and plan to add more over time. At some point, they may relocate to Silicon Valley to position themselves to hire more game developers. But Preece said immigration procedures are holding them up.
This is the third game investment for Lightspeed, which also funded Amy Jo Kim and Scott Kim’s Shufflebrain. Lightspeed also funded Serious Business, creator of the Friends for Sale social networking game.
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There’s a ton of competitors out there. But few casual games get played in the tens of millions of sessions.
“Talent still rises,” said Liew.
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