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China could be the hotbed for mobile e-sports

Gameloft's mobile MOBA gets built-in Twitch broadcasting to help it build an audience.

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Competition comes in all sizes. That applies to screens, too.

According to an iResearch analysis, 56.6 percent of 1,262 Chinese polled said that they would consider participating in a mobile e-sports competition, and 42.3 percent said that they would be interested in watching.

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“According to iResearch, micro e-sports attracts a lot of ordinary players for it has no threshold and offers an opportunity for users to show themselves and communicate with each other,” iResearch noted in its report. “Compared with professional and high-end competition, micro e-sports reaches to a considerable group of ordinary players, realizing the goal of national participation and entertainment. It can be seen from the fact that there were 12 thousand people taking part in the first nationwide offline competition held by China Telecom, while affecting 360 million users in total.”

E-sports are becoming mainstream around the world. A Heroes of the Storm tournament was actually broadcast on ESPN2 last Sunday. Still, most e-sports revolve around PC or console gaming. Many see mobile as games as less advanced and skillful, although digital card games like Hearthstone: Heroes of Warcraft and mobile MOBAs like Heroes of Order & Chaos are beginning to change that perception.