Clash Royale earned an extra $1.5 million in revenue after launching its new tournament function, which adds a new level of competition to the popular mobile game. This is according to market research firm Newzoo.
This was compared to the two weeks before the new mode launched. It also achieved 1 million extra downloads. Clash Royale is one of the biggest recent hits in the $36.9 billion mobile industry, and this number proves that new content can help keep a popular game relevant.
The addition of the competitive mode also increased Clash Royale’s presence on game-streaming site Twitch. Newzoo noted that Clash Royale’s total hours watched on the site more than doubled to 614,000.
“The tournament week is a perfect example of how a publisher can work closely with and capitalize on the popularity of streamers who are already embraced by their communities,” Newzoo noted in its report. “The combination of fan favorites, new exciting features, and publisher support proved to be a fruitful recipe for Clash Royale.”
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The tournament’s biggest day happened during it launch on July 4, which saw a 40 percent increase in revenue.
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